Licensee is adding a widget to the viewport overlay via AddViewportWidgetContent(). The widget receives mouse input when hovered. They return unhandled from all their widget's onmouse functions and ...
When using a widget that has an anchor point that is not set to the upper left the "Project world location to widget position" node does not return the expected location on screen. ...
The result of changing the Visibility of a widget placed as a child of RetainerBox is not reflected. Here we have disabled hittest for the Button widget, but hittest is incorrectly accepted. This is ...
If an image is added to a UMG widget with a material applied to it. It will no longer show up in the viewport if a text block is added to the same widget (above the material via the Zorder). ...
When using mobile preview users cannot click on widgets such as buttons if they are placed in 3D widgets ...
When a widget component is clicked and dragged upon rapidly and that widget creates a copy of it's self and destroys the previous version it can cause a crash. ...
When updating a widget's settings, those changes will not be reflected in the defaults of any instances where that widget has been used. ...
workaround: open WBP_A and remove its namedslot content to avoid having two contents in the same namedslot. ...
Reparenting a widget within it's own event can cause that widget's tree to have null references instead of references to slate widgets. This happens because when a widget is reparented, we remove a ...