When subtracting two date time sets to find the time span between them, the results are inconsistent. The results given give the total number of the unit measured for the time elapsed were as others ...
A crash occurs when trying to use the Mesh Reduction tool for the ScotsPine_01 static mesh from the Open World Demo collection. The assets from this project are usually very processor heavy due to ...
Using Set Actor Scale 3D in the Construction Script is not functioning as expected. If you set the scale to 1,1,1, you are still able to freely scale an instance of the object in the scene. However, ...
When moving an object in the viewport that is parented to another object with a scale of -1,1,1, the child object will flicker. This is a regression, this did not occur in the 4.11.2 binary release ...
Reported by user in SF [Link Removed] User library assets created in TM 2022.2.3 or older will not contain texture maps for their materials when the .tmi file is added to the TM 2025.1.1 User Libra ...
The comment for the AddLocalTransform node states "Change in transform of the component in its local reference frame. Scale is unchanged." However, when the node is used, the existing scale of the o ...
In CCP's talk on making Gunjack for GearVR, they reference being able to control the draw order of elements in their scene. I couldn't find any such settings on meshes or materials. Is this an expo ...
Enums can be cast to integers[Image Removed], but you get a hover message that says the aren't compatible. Make it so I can drag a pin from the enum and drop it on an int and it works.extend this to ...
When testing networked multiplayer with two controllers, if the server window (editor) has focus, controller 1 controls the server character and controller 2 controls the client character. If the c ...