Reroute nodes break Cached Poses in Animation Blueprints Regression: This does not occur in 4.12 ...
Importing this test asset will cause the editor to crash when using any of the Alembic Import options. I did notice that the source test asset does have 6750 frames but when going through the impo ...
The default camera location for the Persona viewport will be far away for some meshes. I could reproduce this issue with the SK_Chain_* assets in QAGame, though this doesn't reproduce for other ske ...
The High Quality Gaussian DoF does not work when deployed to an iOS device that supports Metal. After enabling the setting within Project Settings to support Metal (A8 chipsets) and above, and then ...
In Persona, when Auto Align Floor to Mesh is disabled, Floor Height Offset has no effect on the scene. ...
If the user has a skeletal mesh component with no skeletal mesh assigned to it, there will be no Anim to Play setting visible (when Animation Mode is set to Use Animation Asset). Once a skeletal me ...
Moving sublevel in world composition browser does not appear in Undo History. Regression (no) issue (does) occur in 4.12.5 ...
When adding a widget with retainer panels into the world via a WidgetComponent, the texture appears washed out. This does not occur if the widget is added to the viewport, nor does it occur in 3D wi ...
When using a level with a landscape on an Android Device with a PowerVR gpu the landscape is not rendering. This was reproduced with Asset# 4719Model: Galaxy S4 GT-19500GPU: PowerVR SGX544MP3OS: 4. ...