I uploaded a test project. The issue can be reproduced at Iphone8(IOS 11) and Iphone6s(IOS 10.3.2). ...
in UE 5.0.2 open TestActor Blueprint compile correct. but in UE 5.1 Blueprint Compile not correct ...
Anchor text can be scaled via the scale box. The scaling for the anchors of widget can be affect if placed in a scale box ...
This callstack is occurring in 4.17.0 and 4.17.1, and appears to be a continuation of [Link Removed], which was fixed in 4.16.2 with CL 3502786. I'm not re-opening [Link Removed] because there are ...
Projects that are deployed in the Debug configuration crash when trying to load mips on the Android device. I do not see this issue when launching a project onto Android using the Test configuratio ...
Reproducible with cascaded and virtual shadow maps. Seems to be a regression from 2024.1.2. All TM 2025.x version have this issue. [Image Removed] ...
The UpdateCullDistanceVolumes behavior when saving was changed by CL-36588597. Only CullDistanceVolumes in the same sublevel can affect Max Draw Distance. ...
Implementing an interface that contains const functions and later attempting to change these functions to be non-const does not update the status of the functions inside of the actor they are implem ...
Landscapes that have materials with tessellation applied to it will not cast shadows onto movable static meshes Found in 4.19 CL# 4033788 and 4.20 CL# 4096272 Seems to be working as intended in 4. ...
There is a Memory leak in PageAllocator when packaged. The leak can be stopped if "Landscape.Static" is used in console. Unable to test 4.19 since the provided project was 4.20, but Issue is reporte ...