Adding a material to a mesh that is affected by world position offset has reduced tessellation around the meshes edges. This is seen when viewed in wireframe and is influenced based off of the angle ...
Editor crashes when adding or adjusting functions within character blueprint. Frequency: 5/5 Crashreporter: N/A Note: Does not reproduce on a new character blueprint, this seems limited to a cha ...
The Spawn Actor from Class node's dropdown menu gets cut off when zoomed out. Reproduced in 4.7.2 binary and Main (//depot/UE4/Promotable-CL-2473270) ...
A licensee is getting a crash when using the GetPointClampedSampler within a Custom Node. Regression? No, this crash occurs in 4.12.5, 4.13.2, and the 4.14 preview 3 release. ...
When using a line trace in the construction script so that objects can return a value destructible meshes will not return a hit. This does not affect use in game with PIE or Standalone game, but if ...
A crash occurs when creating a Render Target 2d and setting the texture target at runtime. After running some more tests, the crash seems to occur when setting the texture target, as the creation o ...
In forward shading specular highlights appear to be much larger for very smooth materials in contrast to the deferred shader. In 4.14.3 the specular highlights were displaying correctly in forward s ...
Opening a blueprint that has an input event in it cause the blueprint to become dirtied and require compiling. Regression?: Yes This did not occur in 4.16.3-3561208+++UE4+Release-4.16 Versions tes ...
Repro rate: 3/3 Objects in the viewport in QAGame project displayed in low resolution. Issue reproduced for precompiled and not precompiled builds. Not reproduced in newly created blueprint third ...
Local fog volumes have a substantial offset when placed at a far distance from world origin and is then rotated. This was not the case in 5.3 when tested under the same conditions, so this is likely ...