Workaround:Open M_TableRound, move a node. Save the MaterialReopening the project seems to fix the issue Replacing the reference of the deleted table texture is rendering default material. Note T ...
This is a common crash affecting users in 4.15 and 4.16, affecting over 200 unique users so far. User Descriptionsattempt to import bp from example Source Context 5124 { 5125 // I ...
Renaming Parent component to the same name as a component in the child blueprint causes a crash from child blueprint when you press enter. When you reopen the project from the crash, the child bluep ...
When a blueprint function library reaches a "World Context" node, the result returned by the node is invalid / null in Standalone mode. Additionally, the node will occasionally report as invalid in ...
When a new class is added to a subfolder, by entering the folder name in the Add C++ Class - Path field, navigating to the new subfolder doesn't work if the Content Brower's Sources Panel is closed ...
When using the Multi-line option for a text variable, this option is no longer present when the variable becomes an array. It is unsure if this is intended behavior or not. This issue does not appea ...
The value given by the Mouse Wheel Axis is usually 1.0 or -1.0, depending on the direction. In HTML5 packages, this value varies based off the browser that is used. On Firefox (56.0): 0.025 or -0.0 ...
When a breakpoint is hit in a BT Task Blueprint, execution will not be resumed if you attempt to do so from the Behavior Tree that is running the BT Task. This will cause a crash if executed in the ...
Moving a material function asset along with a material using the function causes the material to lose the function reference when the project is restarted. Regression: Yeswith Material and sub fold ...
There is an issue where, in the Asset manager duplicates asset types on project reopen after custom elements are made for the "Primary Asset Types to Scan" array. THis issue does not appear to be a ...