Error message: Fatal error: [Link Removed] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') Source Context: 161 162 const TCHAR* Reas ...
Struct array of type 'key' dirties blueprint each time it is re-opened. Regression (no) issue (does) occur in 4.11.2 ...
Event does not fire at end of playback range. This does work with Forced Fixed Frame Interval Playback so wonder if this is invalid? I have some test content set up in //UE4/Main QAGame QA-Promoti ...
Sequencer stop node does not return camera to player The error only occurs when exiting the sequence trigger volume before the sequence has completely finished. ...
SuggestProjectileVelocity will always return false if ESuggestProjVelocityTraceOption is set to TraceFullPath. ...
When a blueprint is added to a level that contains a procedural mesh component the level is unable to save. The error message that pops up is attached as a screenshot. Edit PatrickD (08-29-2016): C ...
When pasting nodes with references to an event tick into a function then compiling the editor will crash. Regression from 4.12.5 Binary CL-3039270 Edit - TravisL: I was able to repro this crash o ...
Snapping key frame past the 2nd set of keys will make those keys invisible ...
The 'Used with Landscape' option no longer appears/exists within the Material Editor under the Usage section. ...
When using a material function in a graph with a comment copied from that same material function will cause the material not to save. The error message that pops up says " ...Graph is linked to priv ...