Using the Nativize Blueprint Assets option can cause the extents of a collision component defined in code and inherited by blueprints to use its default values in a packaged build instead of the ext ...
For 4.15, we should (ideally) support this, or only provide the array option in sturct (if the other path is too big a change for 4.15 post-branch). ...
Changing IsTickableInEditor to false does not prevent an object from ticking while in editor mode. ...
Increasing the Capsule Half Height size of a Capsule Component of a Character class in a multiplayer game results in other clients getting inaccurate (jittery) collision when colliding against meshe ...
When a hot reload is preformed, the CDO is not properly cleared. This causes a copy of the class to be generated with both the original and copy triggering calls. Workaround: Preforming an additio ...
When using a procedural mesh at runtime, projects fail on mobile devices. Tested on both Android Nvidia Shield and iPhone 6+. ...
Skeletal meshes with cloth will disappear at the edge of the viewport. If timed right (hard to repro, you can see it flicker repeatedly. ...
Was able to repro this on machines with and without machines set up for Xbone testing. ...
The user describes this issue as [the Scrollbar] "resizes when it is moved. Sometimes it even starts to flicker for one frame ( showing a very long scroll bar )." "This looks and feels very weird . ...
The tracking for objects that are attached to a Motion Controller appear to be offset when the pawn is moving. The object appears to become offset and appears to orbit around its original position. ...