A crash occurs when changing/setting the LOD Group of a SpeedTree asset within the Static Mesh editor. Regression? Yes, this crash does not occur in the 4.13.2 binary release. ...
Line Trace's chained together into a ricochet do not work on all normal directions. They seem to fire inside of the object. The blueprint setup in screenshot #2 is in the MyCharacter bp. ...
User crashes on PIE when number of players is set to two in the "Play" drop down menu. No crash if number of players are set to 1,3, or 4. Additionally, setting the "Dedicated server" checkbox to ...
Using Alt-Drag to move a copy of an actor from the persistent level to a sublevel (when the sublevel is selected as the current level in the Levels window), the persistent level is getting marked as ...
A Component Array doesn't update properly when using Structure Variables. Any array elements added after the setup don't get printed when the event is called. If you set the "Editable when Inherited ...
You can't export FloatCurves as .csv or .json. You can reimport as .csv or .json. Found in 4.24.2 CL#10758860 Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#11318998 ...
AI Perception Hearing Sense is returning false for successfully sensed, even when a Noise Event is being reported. Found in 4.12 binary. Reproduced in 4.11.2 binary. ...
When using Anim dynamics in an animation. The actors affect stop in their current state once the sequence controlling the anim dynamics is closed. They do not appear to reset to their default state ...
Macro that causes an infinite script recursion error crashes editor and produces errors in output log referring to UnrealScript. Frequency: 3/3 Crash Reporter; [Link Removed] ...
The values printed from the nand boolean node display incorrect values for the specific set-ups with 3 inputs that are in the repro steps. The node works as intended with 2 inputs, and with some of ...