Material slot names are lost when merging SkeletalMeshes

UE - World Creation - Worldbuilding Tools - Merge Actor - Mar 12, 2020

When we use the FSkeletalMeshMerge utility, material slot names are lost on the resulting mesh. We should at least transfer the first slot name found for a given material. ...

Staticmesh "Reimport+LODs" do not recover the material ID for custom LOD

UE - World Creation - Worldbuilding Tools - HLOD - May 8, 2020

Cloth doesn't unbind when emptying the Mesh Clothing Assets array

UE - Simulation - Physics - Character - Jun 1, 2020

It looks like there's a hook missing to unbind the cloths before destruction of the array shown in the Clothing UI. ...

Can't Select Volume Faces in Geometry Edit mode when Allow Translucent Selection and Draw Brush Polys are enabled

UE - LD & Modeling - Modeling Tools - BSP - Jun 2, 2020

See Repro steps. Faces are selectable when either Allow Translucent Selection or Draw Brush Polys is enabled, but not when they are both enabled. ...

Level export to FBX with actor X axis negative scale has issue in 3ds MAX

UE - Editor - Content Pipeline - Datasmith - Importer - Jul 20, 2020

The fbx exporter set the fbx axis system like 3ds max, so the max importer is not converting the incomming transform. see: ...

Cloth rendering issue on triangles sharing kinematic attachments.

UE - Simulation - Physics - Character - Jul 29, 2020

All render vertices on any cloth triangle that contains one or two fixed vertex are set as fixed, whereas this should only be the case if all three vertices were fixed. ...

RemoveWindSource modifies game thread array while in a parallel for loop.

UE - Simulation - Physics - Apr 16, 2021

FScene::RemoveWindSource is called from a parallel for loop, and concurrently deletes wind component pointers from the same game thread array causing crashes when the scene contains multiple wind so ...

RHILockTexture crash with ray tracing enabled

UE - Graphics Features - May 25, 2021

Looks like it's a resource state tracking assert issue on the resource. ...

Ensure in MovieScenePropertyTrack when packaging

UE - Anim - Sequencer - Aug 24, 2021