Entering 'Games App Id' for Google Play Services without configuring apk packaging first crashes the editor

UE - Platform - Mobile - Jun 12, 2015

User reported that he was experiencing a crash when attempting to put in Games App ID in Android section of project settings. Note that this occurs only if the Configure Now button in the APKPackagi ...

User Play Space Rot does not change anything in Client Play Camera Shake

UE - Gameplay - Jun 11, 2015

User does not change anything in Client Play Camera Shake. Reproduced in 4.8 and Main (//depot/UE4/Promotable-CL-2581498). This is a Regression: it works as expected in 4.7.6 ...

Selecting vertices from multiple bsp brushes move in relative space and cannot be changed to world space

UE - LD & Modeling - Modeling Tools - BSP - Jan 16, 2015

BSP brushes only move in relative space instead of world space if the user has selected vertices from more than one bsp brush. User cannot change translation to worldspace instead of local space. ...

The "Convert Selected Components to Blueprint Class" causes assets to disappear if the assets had previously been converted to blueprints

UE - Gameplay - Blueprint - Aug 12, 2015

When using the "Convert Selected Components to Blueprint Class" feature on an object that has already been converted into a blueprint class the assets then disappear. ...

Incorrect Sampler Type of Normal Texture Samples for M_CobbleStone_Rough Material from Starter Content

Docs - Samples - May 6, 2015

The M_CobbleStone_Rough Material from Starter Content needs to have all the Normal Texture Sampler Types set to 'Normal' from 'Color' ...

Editor crashes when attempting to press tab while editing transform values in structs

Tools - Dec 23, 2014

Editor crashes if a user presses tab while editing transform values in a blueprint struct. Note: This only occurs while editing transform variables, no other var causes this crash. Logs and Dump f ...

Alpha Textures reimported via overwriting disappear from level

UE - Graphics Features - Nov 10, 2014

When you reimport a texture that has an alpha by Importing and then overwriting the previous texture, all versions of that texture in any material or in the level complete disappear until you compil ...

LIVE: AnimBP States and Transitions no longer have the option to enter Custom Blueprint Events

OLD - Anim - Nov 9, 2014

In 4.5 and previous versions, a State or Transition node had a Custom Blueprint Event field in the Details panel under Animation State for three events. AnimBP States and Transitions no longer have ...

When binding Color and Opacity setting for a text block, linear colors can not be used

UE - Editor - UI Systems - Nov 19, 2014

If a user binds the color and opacity settings for a UMG text block they cannot use linear colors directly. They must convert them in to slate colors. When changing the pin on the return node to acc ...

SimpleParallel BT composite doesn't work when no background task is present

UE - AI - Feb 27, 2015

Obviously this is not an encouraged SimpleParallel's use case, but it should not be broken (unless we spit out a big error message). Needs investigation. ...