User reported that he was experiencing a crash when attempting to put in Games App ID in Android section of project settings. Note that this occurs only if the Configure Now button in the APKPackagi ...
User does not change anything in Client Play Camera Shake. Reproduced in 4.8 and Main (//depot/UE4/Promotable-CL-2581498). This is a Regression: it works as expected in 4.7.6 ...
BSP brushes only move in relative space instead of world space if the user has selected vertices from more than one bsp brush. User cannot change translation to worldspace instead of local space. ...
When using the "Convert Selected Components to Blueprint Class" feature on an object that has already been converted into a blueprint class the assets then disappear. ...
The M_CobbleStone_Rough Material from Starter Content needs to have all the Normal Texture Sampler Types set to 'Normal' from 'Color' ...
Editor crashes if a user presses tab while editing transform values in a blueprint struct. Note: This only occurs while editing transform variables, no other var causes this crash. Logs and Dump f ...
When you reimport a texture that has an alpha by Importing and then overwriting the previous texture, all versions of that texture in any material or in the level complete disappear until you compil ...
In 4.5 and previous versions, a State or Transition node had a Custom Blueprint Event field in the Details panel under Animation State for three events. AnimBP States and Transitions no longer have ...
If a user binds the color and opacity settings for a UMG text block they cannot use linear colors directly. They must convert them in to slate colors. When changing the pin on the return node to acc ...
Obviously this is not an encouraged SimpleParallel's use case, but it should not be broken (unless we spit out a big error message). Needs investigation. ...