Line traces only show up in the right eye of the Vive in the VR template

UE - Platform - XR - Aug 12, 2016

Line traces only show up in the right eye of the Vive in the VR template. Note: This also appears to be happening with the draw debug line ...

Can only render Matinee movies with Separate Process

Tools - Aug 23, 2016

Can only render Matinee movies with Separate Process. ...

Typing "Custom" in Blueprint Search Menu No Longer Brings Up Add Custom Event by Default

UE - Gameplay - Blueprint - Sep 2, 2016

When typing the word "Custom" into a blueprint search field, Add Custom Event is no longer the first node that appears. This is inconsistent with behavior in previous versions, as typing in "custom ...

Player always spawns facing the same direction on the device for Gear VR

UE - Platform - XR - Mar 30, 2016

The player always faces the same direction when spawned if the user is using Gear VR. The issue does not occur in PIE or stand alone. This appears to only happen on the device Tested on the Galaxy ...

Possible CurlHttp crash on Android dedicated server

UE - Networking - Sep 30, 2016

A user has reported that their dedicated server experienced a curlhttp crash after updating to 4.13.1 and left running for an extended period of time. Crash not reproduced internally. ...

Depreciated nodes in Custom Functions do not show in warning log

UE - Gameplay - Blueprint - Sep 13, 2016

Depreciated nodes in Custom Functions do not show in warning log ...

Pressing enter to confirm a function description instead enters a new line

UE - Gameplay - Blueprint - Sep 9, 2016

Using Enter to accept the description of a blueprint function causes the cursor to return to a new line instead of accepting the current input. Regression: Yes - Pressing enter in 4.12 would accept ...

Crash when testing a sound in UMG that has been added to an audio track for an animation

UE - Editor - UI Systems - May 25, 2016

The editor crashes when testing an animation that has an audio track containing a wave sound. ...

Running PIE while using the "Enable HMD" node with a Vive connected, causes mouse to become offset

UE - Platform - XR - May 31, 2016

Running PIE while using the "Enable HMD" node with a Vive connected, causes mouse to become offset ...

Decal Actor Returns 0,0,0 With Actor Position Node

UE - Graphics Features - Nov 7, 2016

The actor position node no longer returns the actor position for the decal actor. ...