A licensee wanted to report some missing PSO Precaching they found, which they have fixed locally: 1. UCableComponent doesn't implement CollectPSOPrecacheData or call CheckPSOPrecachingAndBoostPri ...
The UpdateCullDistanceVolumes behavior when saving was changed by CL-36588597. Only CullDistanceVolumes in the same sublevel can affect Max Draw Distance. ...
Implementing an interface that contains const functions and later attempting to change these functions to be non-const does not update the status of the functions inside of the actor they are implem ...
Landscapes that have materials with tessellation applied to it will not cast shadows onto movable static meshes Found in 4.19 CL# 4033788 and 4.20 CL# 4096272 Seems to be working as intended in 4. ...
There is a Memory leak in PageAllocator when packaged. The leak can be stopped if "Landscape.Static" is used in console. Unable to test 4.19 since the provided project was 4.20, but Issue is reporte ...
Skeletal meshes do not render or animate properly on the Xiaomi Redmi 6 (PowerVR GE8320) when using OpenGL ES3.1. This issue changed a bit from 4.19 to 4.20. In 4.19, the skeletal mesh seems to of ...
When changing the Torque Curve in a Wheeled Vehicle's Vehicle Movement Component, the values set don't affect the torque of the vehicle. ...
This is a regression as it is working as expected in 4.18. When using the class PlacedEditorUtilityBase to draw a debug sphere, it doesn't appear in the editor in 4.19 and 4.20. ...
InfiltratorDemo rendering is entirely broken on 10.11.6 using AMD GPUs when the shaders are compiled to byte code using the Xcode 8 Beta 2 toolchain. This does not appear to occur with the Xcode 7.3 ...
NevMesh cuts out holes for collision incorrectly with Skeletal Meshes. Skeletal Meshes with "Can Ever Affect Navigation" set to true and that have a Physics Asset are capable of causing this. ...