Planes have a Mesh Distance field exceeds the size of the original mesh

UE - Graphics Features - Sep 20, 2017

Planes have a Mesh Distance field exceeds the size of the original mesh when the value is set to 2. This behavior does not seem intended as the cube does not experience this issue when the value is ...

Web browser widget appears washed out

UE - Editor - UI Systems - Oct 2, 2017

Web browser widget appears washed out ...

Custom menu options are created twice

Tools - Feb 9, 2015

When creating an option inside the menu drop downs (File/Edit/Windows/etc.) the newly created option appears twice. User suspects FTabManager::PopulateTabSpawnerMenu is being called twice in MainMe ...

Importing FBX creates new materials when using the search materials import setting

UE - Editor - Content Pipeline - Import and Export - Nov 1, 2017

There is an issue when importing FBX that creates new materials when using the search materials import setting. Instead of being able to use the material that is in the Base Material name, the textu ...

Checkbox steals input when set to "Self Hit Test Invisible"

UE - Editor - UI Systems - Nov 9, 2017

There is an issue with the checkbox taking input when the visibility is set to "Self Hit Test Invisible". It should not be taking input as it should have the same properties as "Hit Test Invisible", ...

Line trace does not hit actor preforming the trace

UE - Gameplay - Nov 21, 2017

Calling line trace in an actor fails to register a hit on the calling actor. ...

Cannot pause video when WMF media Native Audio out is enabled

Media Framework - Dec 8, 2017

When the feature for "Native Audio out" is enabled videos no longer pause ...

Possible to have a null AudioComponent in ApplySettings

UE - Audio - Mar 5, 2018

User is having issues where they are getting crashes in ApplyVoiceSettings. This should only ever be called from FVoiceEngineImpl::SubmitRemoteVoiceData. In that method, if no SynthComponent is av ...

Editor crashes when duplicating a Blueprint instance whose parent class overrides PreEditChange() without including a call to Super

UE - Gameplay - Blueprint - May 4, 2018

Attempting to duplicate an instance of a Blueprint in a level where the parent code class has overridden PreEditChange() without including a call to Super results in the Editor crashing. ...

Directional Light settings remain from previous level when creating new level when using forward rendering

UE - Graphics Features - Jun 8, 2018

Using Forward rendering, directional light settings persist across levels and after deletion. Video attached, shows problem in Dev-VR but same issue occurs in Release-4.20 ...