When scaling the mesh the world aligned alpha projected onto the mesh doesn't adjust or change according to the surface of the mesh. It appears that scale is locked in object space so an object with ...
Creating a new custom plugin in the root location of a drive results in the project being unable to open or build. An error message appears that states that the plugin was found in two locations, an ...
When a variable of type AssetID is set to an asset on another level, the reference to the second asset is lost after reloading the project if the second asset is renamed. Regression: No - this beha ...
If you are in the landscape edit mode and you enable the preview shader model for High end mobile/Metal the engine will crash if you wait a while for the shaders to finish compiling. ...
Speedtrees are just normal static meshes once they are in the engine, so if we are corrupting them across an engine upgrade that is really bad. ...
A root motion controlled character would travel further than they should when both EnableUpdateRateOptimizations is on and a.URO.ForceAnimRate is set above 1. Changing "Root Motion from Montages On ...
User request: When importing a mesh from FBX with named materials assigned, search folders for existing identically named materials and automatically assign those to the mesh. I thought that this ...
Cannot clear a Post Process Anim Blueprint after assigning one ...
Node Comments don't appear until the node is scrolled over after it is entered This is a Regression. It was working in 4.13.2 but broken in 4.14. User Description: BP node comments hidden until m ...
This is a small issue, but the icons represented in the Startup map for the teleportation destination and orientation need to be swapped. The Motion Controller map uses the icon that reflects the di ...