Crash Reporter link: [Link Removed] With Source Context: [Link Removed] ...
When using a media texture asset the video will run fine when playing in the the headset, but if you look the opposite direction the image fills the screen and splits in half. This is reproducible ...
The implementation of UMGSequencePlayer::Play and UMGSequencePlayer::Pause are not conducive to being able to efficiently pause and resume animations. Some problems that need to be addressed: 1. ...
We need to use UNNotificationRequest instead of UILocalNotification which is Deprecated in iOS 10 [Link Removed] ...
Launching on VR Mobile platform with Mobile Multiview and OpenGL ES3.1 enabled breaks occlusion. Also occuring in Main @ CL4235929 Users example project attached, also confirmed in VR Template. ...
When moving actors spawned from within the editor to a new sublevel, their meshes stop rendering. However, if you open a new level then re-open the old level the meshes become visible again. You wil ...
OccluderVertices didn't consider the subsection's transition, so the position of the OcclusderVertices are not correct. I made a fix as follows: [Image Removed] [Image Removed] ...
When testing network multiplayer in PIE, server character does not respond to input and cannot be controlled. ...