Lyra - Grant Nearby Interaction Ability Task used as source object but doesn't replicate

UE - Gameplay - Gameplay Ability System - Sep 25, 2023

UAbilityTask_GrantNearbyInteraction passes itself as the source object when making the Interaction Ability Spec in UAbilityTask_GrantNearbyInteraction::QueryInteractables. This causes the "Warning: ...

Unable to access inherited component using Subobject Data Subsystem

UE - Gameplay - Components - Oct 3, 2023

When using the Subobject Data Subsystem (Engine\Source\Editor\SubobjectDataInterface\Public\SubobjectDataSubsystem.h), we often have to work with an instance of FSubobjectData (Engine\Source\Editor\ ...

ResetToDefault() incorrect behavior with multiple components selected with different defaults

UE - Framework - Blueprint Editor - Oct 2, 2023

In the blueprint editor when selecting multiple components and resetting a property that exists on both components to its default value, when the components had different default values the editor r ...

Fracture Tool - Popup menu for tree items on the Geometry Collection Outliner is missing the option "Static" for setting "Initial Dynamic State"

UE - Graphics Tools - Modeling Tools - Oct 4, 2023

As reported by the customer in the related UDN case, when right-clicking a tree item on the Geometry Collection Outliner inside the Fracture Tool, the popup menu should display 4 options for setting ...

Arithmetic assignment operators (e.g. +=, *=) in Niagara inputs are applied twice .

UE - Niagara - Jan 9, 2024

Arithmetic assignment operators seem to be applied twice when committed in the Niagara stack.  This occurs when entering *= 2.0 for example into a float input. This may be the result of the SNiagar ...

Keep Playback Range In Section bounds can cause Actor Sequence range to be inclusive

UE - Anim - Sequencer - Feb 16, 2024

FSequencer::UpdatePlaybackRange does not check the exclusivity of the new bounds when setting them, but UMovieScene::UpgradeTimeRanges does. ...

Local fog volume rotation causes offset issues at high world position values

UE - Graphics Features - May 20, 2024

Local fog volumes have a substantial offset when placed at a far distance from world origin and is then rotated. This was not the case in 5.3 when tested under the same conditions, so this is likely ...

Gameplay Debugger does not currently support basic input chords

UE - Gameplay - Input - May 21, 2024

A note from the user, seems like they have a fix for this already I've changed the type of UGameplayDebuggerConfig::ActivationKey to FInputChord and with ony small changes to surrounding code it ...

UEnhancedInputUserSettings::LoadOrCreateSettings does not handle the changing of a settings class in the editor

UE - Gameplay - Input - Jun 3, 2024

proposed fix seems ok to me:  UEnhancedInputUserSettings* UEnhancedInputUserSettings::LoadOrCreateSettings(ULocalPlayer* LocalPlayer) { UEnhancedInputUserSettings* Settings = nullptr; ...

Landscape.Nanite.MaxSimultaneousMultithreadBuilds hangs indefinitely

UE - Graphics Tools - Terrain - Landscape - Jul 31, 2024

It's possible for NaniteStaticMeshesInFlight to never be decremented because all the background workers are waiting indefinitely for the ones in flight to complete their static mesh build.  ...