If NewObject is used to create an instanced static mesh component at runtime, populating the component with AddInstance causes the editor to crash. Regression: Yes - repro steps provided did not cr ...
When using the Set Array Elem and an empty Boolean array the results from a print string differ when testing an actors hidden value. It seems that this logic will always return true as it references ...
The construction script for a custom actor blueprint does not execute after drag when the scene component is selected. Tested in 4.21.2 (CL - 5660361), 4.22.1 (CL - 6063286), 4.23 (CL - 6248266) ...
Running a project with the RenderOffscreen flag in the DebugGame configuration applied causes the debugger to crash. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6674923) ...
Summary A licensee has reported a crash with HDR.Details A UDN customer has reported that 4.27.1 still crashes when they attempt to enable HDR on macOS. The report also states that the iOS build cra ...
This is a regression. Tested in //UE5/Release-5.1 CL2390901 The crash occurred 3/5 times. Crash occurs while playing in editor with a State Tree using Bool Compare for a transition state to a child ...
[Link Removed] When camera tracks are activated, saving the sequencer results in captured anomalies: 1. Incorrect aspect ratio 2. Additional post-processing effects such as lens flare appear 3. ...
StaticMeshActors placed in the world can override the default materials of a static mesh. If the static mesh is then reimported with less materials, the actors maintain references to unused material ...
There have been a number of complaints about the time it takes to build projects on the Mac - the consistent theme as in the additional URL - is that the editor is thrashing compressing textures. It ...
This is a semi-common Linux crash coming out of 4.17.1. It is spread among a few different similar callstack affecting a handful of users. [Link Removed] [Link Removed] [Link Removed] [Link Removed ...