Material Nodes, particularly Constant Vector 3s and Texture Samples, become difficult to read when users overlay them like stacked cards. [Image Removed] Also reproduced in Main Promotable-CL-2548 ...
Changing the name of a physical surface that has already been applied to a physical material will cause a crash, if you try to reapply the renamed physical material from default. The physical materi ...
This is a trending Mac crash in the 4.17.0 release. Users have not provided any descriptions of their actions when the crash occurs. ...
LogWindows: FAndroidMisc::RequestExit(0) does not get sent with 4.22 and 4.23. Does not occur in 4.21. ...
NOTE: I have been unable to repro this locally, but the crash is because of a null de-reference so we can at least add that to fix up the issue for them. ...
See repro and screenshot. ...
When updating a particle system with the mesh data type to 4.13 its orientation will change after being cooked. This issue will not appear with PIE, or Stand alone you must Launch from editor. A 4.1 ...
Going over the new features for 4.15 and I noticed that adjusting the transform of the keys in Sequencer, causes them to change to a linear interpolation. This is also effected if you select Transfo ...
When using the Add Child Actor Component node with a class set on the node with Blueprint Nativization enabled, the packaged game crashes upon launch. A workaround for this is to leave the class bla ...
If an actor is spawned using game instance blueprint, a packaged .exe will crash upon loading. Frequency: 2/2 Crash Reporter: [Link Removed] ...