A user is experiencing a crash after upgrading their project from 4.21 to 4.22. This crash did not occur in the 4.21 version of the engine. [Link Removed] ...
In some circumstances a vislog entry can end up with it's location not set up to owner's location. ...
D3D11Commands.cpp is doing FName resolutions in the critical fast path. This looks to be a regression from the memory freezing refactor. ...
UParticleSystemComponent::SetComponentTickEnabled can fail to disable ticking due to IsTickedManaged not checking if the particles system is pending registration. The crash was in part because of c ...
When initializing struct members from default data at UObject initialization time, we are currently copying struct properties that contain instanced subobjects from the default data. This can potent ...
Looks like this was introduced as part of PR#5337 [Link Removed]. It forces bProcessFeedback to always be true regardless of the paused state. ...
On Windows: Gamepad_Special_Left is triggered by pressing the touchpad button On Mac: Gamepad_Special_Left is triggered by pressing the "Share" button ...