iOS apps crash on devices with iOS version 11.2.2 when Metal 2.0 is enabled

UE - Platform - Mobile - Jan 22, 2018

Launching an iOS App that is set to Metal 2.0 on a device with iOS version 11.2.2 causes the app to crash and return to the home screen. This was tested on an iPad Pro as I do not have access to any ...

Spline don't deform landscapes in certain setups

UE - LD & Modeling - Terrain - Landscape - Dec 26, 2019

The splines do not deform the landscape when the path is made with a straight spline. When you move a spline point to bend the road it will deform the landscape, but the deformation accuracy seems t ...

Translucent Water renders dark with Lumen enabled.

UE - Graphics Features - Ray Tracing - May 30, 2023

Regression tested in 5.1 at CL 23901901 where the issue still occurs. The material will still have the normal and reflective properties. ...

Able to scale Math Hall graphs down to 0 which distorts them in ContentExamples

Docs - Samples - Sep 19, 2016

All of the graphs in the Math_Hall can be scaled down to 0 which causes the graphs to appear distorted. These should probably be clamped as 1 since scaling them down to 0 does not show any useful in ...

Metal crash on iOS with Loading Screens

UE - Platform - Mobile - Sep 13, 2016

When "Support Forward Rendering with Metal is set, packaged projects will crash on iOS device at splash screen This was tested on an iPhone 5S, asset #5065 ...

Unable to see a Texture Format when using the Launch On feature

Tools - Jan 21, 2015

When you Click the Arrow down to the right of the Launch On button, The texture format for an Android device is showing as a jumbled mix of numbers and letters and not in any specific format. ...

Modifying a Static Mesh's "Y" Collision Rotation also modifies "X" and "Z" Rotation

UE - Gameplay - Dec 12, 2016

If the user modifies the "Y" Rotation value of a Static Mesh's Collision, the "X" and "Z" values are changed. The values will move +/- 1 point from their value prior to modifying the Y value. This ...

IOS 11 Freezes When Generating Particles Using SphereMask

UE - Platform - Mobile - Nov 16, 2018

When playing a particle using SphereMask, iOS 11 device terminal freezes.This issue is not a crash, it's screen freeze. Reproduced deviceiphoneX :iOS 11.4.1iphone7 :iOS 11.4.1 Not reproduced devic ...

Possible crash reimporting destructible assets

UE - Simulation - Physics - Destruction - Jan 20, 2017

This won't always happen, but the call in ImportDestructibleMeshFromApexDestructibleAsset to LODModel.ReleaseResources(); will enqueue render commands to release the resource, but the call after tha ...

The default Direct Link texture path is no longer set in Twinotion settings

TM - Interoperability - Jun 27, 2024

Default path for DL is not correctly set and should be set to the following: C:\Users%USERNAME%\Documents\Twinmotion2024.1\DirectLinkTextures See attached screen-shot ...