Investigate if iOS Remote Mac builds can be made without VisualStudio

UE - Platform - Apple - Dec 16, 2022

Currently, to build an iOS only app via Window's Remote Mac build system, Visual Studio needs to be installed, even though it isn't used to compile the iOS app.  Verify why VisualStudio is needed fo ...

GameplayAbilities can only be triggered by Events OR Directly (not both)

UE - Gameplay - Gameplay Ability System - Mar 16, 2023

Reintroduce UE4 Material Layer drag & drop behavior in UE5

UE - Rendering Architecture - Materials - Oct 19, 2023

This behavior has changed from UE4 to UE5 due to a fix to an unrelated bug ([Link Removed]). Reintroduce the old behavior without causing a regression that reintroduces Ben's fixed bug. ...

UpdateDelayRandomStream can cause replicated actor to be skipped for consideration

UE - Networking - May 6, 2024

When calculating an actor's NextUpdate time, a random delay is added: ActorInfo->NextUpdateTime = World->TimeSeconds + UpdateDelayRandomStream.FRand() * ServerTickTime + NextUpdateDelta; If this d ...

Decals in ISR have issues related to depth

UE - Platform - XR - Oct 11, 2024

See additional info URL: Decals have oddities in how depth is perceived. It seems we're sampling the left eye depth for the right eye. Decals in ISR are drawn view-by-view rather than being instance ...

Cannot create installed build on Linux

UE - Foundation - Build - Rocket (Installed Engine) - Sep 16, 2016

See log attached to [Link Removed]. NetworkProfiler does not compile on Linux due to a missing assembly. We shouldn't need to ship it on Linux anyway. ...

Bone LOD preview doesn't get update if change removed bones array directly in Skeletalmesh editor

OLD - Anim - Jan 12, 2017

Bone LOD preview should be correspond to the removed bones array changing The licencee wants to use same bones lod setup for those skeletalmeshes which are all sharing same skeleton via copying and ...

Material PDO Usage Incorrectly Checked

UE - Graphics Features - Feb 6, 2017

Seems when an expression output is swizzled (Typically via component mask) we lose the ability to track if the value is constant. This causes the IsPropertyUsed check to fail, potentially falsely ac ...

[CrashReport] UE4Editor_Persona!FReferenceSkeleton::FindBoneIndex() [referenceskeleton.h:252]

OLD - Anim - Jul 20, 2017

This is a common crash affecting users in 4.16, and has occurred since at least 4.14, affecting more than 200 unique users. Unfortunately none of them have provided any additional information. Sou ...