The DemoRec console command crashes the editor if used during PIE. Reproduced in 4.9 Preview 2 binary and 4.9 Releases (//depot/UE4-Releases/4.9/Promotable-CL-2643093). Does NOT occur in 4.8.3 bina ...
Distance Field shadows are culled for larger meshes at certain angles of the cameras view position. Map with reproduced setup is attached. ...
Crash Report [Link Removed] Access violation - code c0000005 (first/second chance not available) This bug is distinctive in that when you return to the AnimBlueprint Event Graph from another tab/O ...
Crash Reporter: [Link Removed] Access violation - code c0000005 (first/second chance not available) Characteristics of this bug: Tends to occur if an AnimBlueprint window is open with other Bluep ...
If compile is pressed after adding a variable or node to a blueprint component that has a variable referenced within another blueprint actor, the editor immediately crashes. Frequency: 1/1 Crashr ...
Adding a BP structure as a local variable to a function in a UMG widget graph will display the correct default values in the editor, but zero out to per-element defaults at run time. Update: Other ...
APlayerController::ClientStartOnlineSession() checks PlayerState at the start of a game after loading a level. Due to time needed to load in, client player state may may return NULL ...
While the editor is compiling a hot reload, if project code is changed and the compile is canceled, code changes are not reflected upon next editor compile. ...
If "lerp" is typed into the context menuof the material editor, "linear interpolate" will not appear as one of the options within the menu. Typing "Linear Interpolate" or pressing L+LMB works as exp ...
The attached project will crash whenever attempting to load the default map which is parented to a custom level script made by the user. Note: This issue doesn't occur for all maps in the project. ...