Crash due to trying to run node of Editor Scripting category

UE - Gameplay - Blueprint - Jul 12, 2018

Application crashes when using nodes in Editor Scripting category in package. The reason is that the processing of the node in the Editor Scripiting category is surrounded by #if WITH_EDITOR.  As ...

Static Mesh nav collision updates do not update navmesh in level when building paths

UE - AI - Navigation - Jul 11, 2018

When updating Nav Collision on a static mesh, rebuilding paths in the level will not take the updates into account. The user has to update the static mesh in the level to see the updated collision ...

When Creating a widget that is used for the default drag image it starts in the top left and slides to the mouse position

UE - Editor - UI Systems - Jul 10, 2018

Default drag image appears to be offset when using a widget that is created just prior to clicking and dragging. The image starts in the top left and then slides towards the mouse. ...

Editing Instanced Subobjects on a Parent BP may change unrelated Instanced Subobjects on a Child BP

UE - Gameplay - Blueprint Editor - Jul 10, 2018

Child Blueprints with instanced subobjects inherit changes made by the Parent Blueprint's instanced subobjects, regardless of what property they are assigned to. Tested in 4.18.3 (CL - 3832480), ...

Foliage: Speed tree wind is reset for every add/remove/update on instances

UE - World Creation - Worldbuilding Tools - Foliage - Jul 10, 2018

Foliage: Speed tree wind is reset for every add/remove/update on instances What is happening:When we invalidate the render state, proxy are recreated, causing the wind to be removed and add again, ...

Rect Lights does not illuminate Volumetric Fog except at extreme intensities

UE - Graphics Features - Jul 9, 2018

Rectangular Area Lights require extremely high values in order to illuminate Volumetric Fog and Volumetric Materials. This means they do not appear to match the output of other light types of identi ...

Cine Camera focus does not blur transparent materials

UE - Graphics Features - Jul 9, 2018

The cine camera focus does not blur transparent materials. Found In 4.18 CL# 3832480, 4.19 CL# 4033788, 4.20 Preview 5 CL# 4173640, 4.21 CL# 4195822 ...

Phantom Collision with Default Engine Cube Statich Mesh

UE - Simulation - Physics - Jul 7, 2018

The default engine cube meshes collision appears to be incorrect an causing a phantom collision. Found in 4.19 #CL 4033788, 4.20 Preview 5 CL# 4173040, 4.21 CL# 4188563 ...

Changes made to default values in a subobject nested within a subobject are not propagated to child Blueprints

UE - Gameplay - Blueprint - Jul 6, 2018

When a Blueprint contains multiple layers of nested subobjects, any subobjects below the top-most layer do not have changes to their properties propagate to child Blueprints. See attached project (c ...

Media Sound Component does not respect SoundClass Volume on Android

UE - Platform - Mobile - Jul 6, 2018

Media Sound Component, Sound Class Volume not applied on Android. Tested with Galaxy S5 4.19.2 CL 4033788 4.20p5 4173640 4.21 CL 4179794 - Packaging error on android ...