If a bsp is converted to a blocking volume, the faces of the bsp remain present until a new actor is placed or geometry is compiled. ...
Hot Reloading fails in 4.21 if a project code class that derives from a plugin code class is modified. The Editor appears to be looking for a corresponding Hot Reload .dll for the plugin, even thoug ...
Enabling the ScriptableToolsFramework plugin causes compile errors in shipping configurations. This also applies to any plugins which depend on it, such as the ScriptableToolsEditorMode plugin. Thi ...
Migrating to a Game Feature plugin can result in assets' losing references. From User: "Migrating assets to a game feature plugin's content directory leaves them having invalid references, editor t ...
A linker error is encountered if an Editor plugin spawns an ACullDistanceVolume instance. This is caused by neither having ENGINE_API or MinimalAPI specified in its UCLASS macro. Regression?: No Th ...
Enabling the Online Framework Plugin in a Binary build of the editor (download from the Epic Games Launcher) causes packaging attempts to fail due to a file that is missing. This does not occur in s ...
An ensure occurs if the user undoes the adding of an Add Component node in the Construction Script, when Hide Construct Script Components in Details View is disabled (which is on by default). ...
The editor is crashing when the OSVR plugin is enabled. Error Message: Unknown exception - code c06d007e (first/second chance not available) Source Context: 465 // Assign the already load ...
No way to mark asset folders in plugin to always be cooked. Using the browse-for-folder button will reject them for not being in the project's content folder. It looks like the code assumes them to ...
This may be related to [Link Removed]. A packaged project will fail to run successfully if the project includes a Built-In Editor plugin and the project was packaged with the Build option set to "N ...