Material Artifacts When Using World Position and Pixel Normal Together

UE - Graphics Features - Jan 2, 2019

When using "World Position" and "Pixel Normal" nodes together. it causes artifacts in the material. In 4.19 CL# 4033788 this did not occur with the same material setup. Found in 4.20 CL# 4369336, 4 ...

DECLARE_EVENT Broadcast() can be invoked outside of it's contained class.

UE - Foundation - Core - Jan 2, 2019

In UE 4.21, The current functionality that exists for DECLARE_EVENT Broadcast() does not function as the docs describe: [Delegate Events|https://docs.unrealengine.com/en-us/Programming/UnrealArchit ...

Volumetric Light Fog Leak through objects

UE - Graphics Features - Dec 31, 2018

Any environment with volumetric fog enabled will have a light leak which appears through objects.  Found in 4.20 CL# 4369336, 4.21 CL# 4613538, 4.22 CL# 4666322 ...

Niagara Component is considered for GetActorBounds With "Only Colliding Components" Enabled

UE - Niagara - Dec 27, 2018

Niagara Component is considered for GetActorBounds With "Only Colliding Components" Enabled. Found in 4.20 CL# 4369336, 4.21 CL# 4613538, 4.22 CL# 4666322 ...

Sequence node numbering error when adding execution pin.

UE - Gameplay - Blueprint - Dec 26, 2018

When using the "Insert execution pin after" option with a sequence node "Then 0" gets removed. ...

Radial Force Breaks Locked Axes

UE - Simulation - Physics - Dec 24, 2018

Using radial force on an object that has its axes locked will force that object to move regardless of locked settings. ...

In the Editor details panel for a float, When entering a decimal of 18 numbers results in incorrect truncation.

Tools - Dec 24, 2018

In Editor details panels for a float value, when entering a decimal of 18 numbers results in incorrect truncation. ...

Collision Problems on Meshes with Collision Complexity Setting UseComplexAsSimple

UE - Simulation - Physics - Dec 20, 2018

Collision does not appear to work properly on a static mesh that is set up with UseComplexCollisionAsSimple. ...

Physics Asset ignoring Root Bone Rotation collision in Skeletal Mesh.

UE - Simulation - Physics - Dec 20, 2018

**Physics collision ignores Capsule Collision, When Skeletal mesh root bone orientation is rotated in the Z-Axis, resulting in unexpected collision behavior.   Screen shot has been attached to de ...