When using "World Position" and "Pixel Normal" nodes together. it causes artifacts in the material. In 4.19 CL# 4033788 this did not occur with the same material setup. Found in 4.20 CL# 4369336, 4 ...
In UE 4.21, The current functionality that exists for DECLARE_EVENT Broadcast() does not function as the docs describe: [Delegate Events|https://docs.unrealengine.com/en-us/Programming/UnrealArchit ...
Any environment with volumetric fog enabled will have a light leak which appears through objects. Found in 4.20 CL# 4369336, 4.21 CL# 4613538, 4.22 CL# 4666322 ...
Niagara Component is considered for GetActorBounds With "Only Colliding Components" Enabled. Found in 4.20 CL# 4369336, 4.21 CL# 4613538, 4.22 CL# 4666322 ...
When using the "Insert execution pin after" option with a sequence node "Then 0" gets removed. ...
Using radial force on an object that has its axes locked will force that object to move regardless of locked settings. ...
In Editor details panels for a float value, when entering a decimal of 18 numbers results in incorrect truncation. ...
Collision does not appear to work properly on a static mesh that is set up with UseComplexCollisionAsSimple. ...
**Physics collision ignores Capsule Collision, When Skeletal mesh root bone orientation is rotated in the Z-Axis, resulting in unexpected collision behavior. Screen shot has been attached to de ...