There seems to be a regression with linear textures (commonly for multi-channel masked textures) in UE5.4. Setting the "Encoding Override" (under Texture > Advanced > Source Color Settings) to "Line ...
Event Dispatchers cannot be renamed or deleted after being created if the name used is "color". ...
The problem occurs when a material gets added to a group inside sketchup directly instead of individual faces before grouping. The materials that are just colors are doing the same thing. This was ...
Ray tracing shadows prohibit the subsurface color to show through the object. ...
There are instances in the showcase where the brightness and colors look normal, but most of the time they are off drastically. I cannot reproduce this with SM5 on Windows, nor can I with OpenGL4 o ...
When a material with the exact same values are input into the Base color, Specular, Metallic, and Roughness they display differently in the Buffer Visualizer Overview. ...
When using Scene Color in a Particle System's Material with Separate Translucency checked true, all Particles with Separate Translucency checked true placed in the level with the Scene Color Particl ...
Regression: Strata is new in UE5/Release-5.1, but recreating this on a normal material renders the same colors, so regression is no. According to a user the material is supposed to be rendering Blu ...
Assertion failed: Buffer [\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp][Line: 1487] Note I have narrowed it down to a material with "color" in its name that is causing this cra ...