Bug in CurveLinearColor makes colors of Diffraction material white outside curve range, causing rendering artifacts

UE - Texture - May 14, 2025

There seems to be a regression with linear textures (commonly for multi-channel masked textures) in UE5.4. Setting the "Encoding Override" (under Texture > Advanced > Source Color Settings) to "Line ...

Cannot Rename or Delete Event Dispatchers if they are named "color"

UE - Gameplay - Blueprint - Jul 21, 2015

Event Dispatchers cannot be renamed or deleted after being created if the name used is "color". ...

Sky light color isn't animatable

UE - Anim - Sequencer - Jun 29, 2017

[Datasmith] [Sketchup] Material maps wrong when using colors or applying materials directly to grouped object

UE - Editor - Content Pipeline - Datasmith - Exporters - Sep 30, 2019

The problem occurs when a material gets added to a group inside sketchup directly instead of individual faces before grouping. The materials that are just colors are doing the same thing. This was ...

Ray tracing shadows prohibit the subsurface color to show through the object

UE - Graphics Features - Lumen - Apr 6, 2020

Ray tracing shadows prohibit the subsurface color to show through the object. ...

InfiltratorDemo is too bright and colors are washed out using OpenGL4 on Linux

UE - Rendering Architecture - RHI - May 5, 2017

There are instances in the showcase where the brightness and colors look normal, but most of the time they are off drastically. I cannot reproduce this with SM5 on Windows, nor can I with OpenGL4 o ...

Buffer Visualizer displays Roughness and Base Color incorrectly.

UE - Graphics Features - Jul 25, 2016

When a material with the exact same values are input into the Base color, Specular, Metallic, and Roughness they display differently in the Buffer Visualizer Overview. ...

Separate Translucency for Particles Breaks when Scene Color is used

UE - Graphics Features - May 12, 2015

When using Scene Color in a Particle System's Material with Separate Translucency checked true, all Particles with Separate Translucency checked true placed in the level with the Scene Color Particl ...

Camera Vector on Strata materials is rendering the wrong colors

UE - Graphics Features - Substrate - Jan 4, 2023

Regression: Strata is new in UE5/Release-5.1, but recreating this on a normal material renders the same colors, so regression is no. According to a user the material is supposed to be rendering Blu ...

D3D Crash when searching "Color" in Engine Content folder

UE - Graphics Features - Apr 14, 2017

Assertion failed: Buffer [\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp][Line: 1487] Note I have narrowed it down to a material with "color" in its name that is causing this cra ...