WaitGameplayTagQuery does not adhere to its Query rules if there are no tags on the Actor

UE - Gameplay - Gameplay Ability System - Feb 25, 2023

Hello, I posted a bug submission some days ago on [Link Removed], however I received a mail asking me to repost it here instead. So here I go, even if it's not a question per say. Description: T ...

Update FLevelEditorViewportClient::InputAxis to forward mouse axis events as well

UE - Gameplay - Input - Feb 23, 2023

FLevelEditorViewportClient::InputAxis needs to be updated to use the device mapper and FInputDeviceID's instead of the old int 32 ControllerID. Looks like this was missed during the refactor to use ...

If CustomNearClippingPlane of UCineCameraComponent changed, it will be reflected in normal CameraComponent as well

UE - Anim - Sequencer - Feb 17, 2023

CustomNearClippingPlane of UCineCameraComponent is new property in 5.1, but if use change this, it will also be reflected in the normal CameraComponent's NearClip. This is because the PerspectiveNe ...

[AI] ZoneGraph does not automatically rebuild when Build ZoneGraph While Editing flag is enabled.

UE - AI - Feb 16, 2023

ZoneGraph is failing to build automatically in the editor even when the flag for Build Zone Graph While Editing is enabled. Things tried that do not cause an automatic rebuild are:Moving, rotating, ...

LiDAR asset is distorted when reopening the level after closing it.

UE - Editor - Content Pipeline - Feb 15, 2023

Found an issue with the asset in the steps to reproduce in //UE5/Release-5.2 CL 24238206 Perforce. When closing and reopening the project the asset in the viewer shows up as distorted. The issue occ ...

Nodes to the right of an Abort Both node in a Behavior Tree appears to still receive a tick

UE - AI - BehaviorTree - Feb 6, 2023

This is a regression. Tested in //UE5/Release-5.0 CL20979098 Behavior Tree appears to tick nodes to the right of an aborted node that is set to abort Both. Those nodes are not executed, but visuall ...

If the DataLayerAsset name or asset path changes, Actors registered to it will ignore the DataLayer's settings

UE - World Creation - Worldbuilding Tools - Feb 5, 2023

If you change the DataLayerAsset name or asset path, all Actors registered with that DataLayer will ignore that DataLayer's settings. Specifically, even if you set the DataLayer to the Unloaded stat ...

Feature Request: Make WASD movement cancel out movement when you press keys in opposite directions

UE - Gameplay - Input - Feb 3, 2023

slack discussion: [Link Removed] ...

Can't connect Date Time and Time Spawn pins to math nodes

UE - Gameplay - Blueprint Editor - Feb 2, 2023

we can do a "cheap fix" here by adding the "IgnoreTypePromotion" metadata to the date time functions, but there are some underlying issues with the FindBestMatching func in this case causing it to f ...

Crash when breaking Level Instance within Data Layer Asset

UE - World Creation - Worldbuilding Tools - World Partition - Feb 2, 2023

A crash occurs when breaking a level instance contained in a data layer.  This does not occur in 5.0.3, however the behaviors of Data Layers are different in 5.1 where the Data Layer asset is added ...