Nanite displacement issue when using along non-uniform scaling

UE - Rendering - Graphics Features - Nanite - Feb 26, 2026

Nanite Tessellation displacement direction is incorrect for landscapes with non-uniform scales. It seems to use the normal from the unscaled landscape, which can result in the displacement causing t ...

Widget components set as IsVariable have non-functional settings/variables

UE - Editor - UI Systems - Feb 12, 2018

There is an issue occurring where Widget components set as IsVariable have non-functional settings/variables. This issue occurs with multiple widget components. This does not appear to be a regressi ...

Launching any QAGame map on Linux with an NVIDIA Card crashes at launch

UE - Graphics Features - Mar 11, 2022

Workaround:  "Start with "-windowed" in your command line until the issue is resolve" Engine does not crash. However, a crash appears when the game is launched in the output log. Issue is occurring ...

SweepComponent fails against non-root bodies of skeletal mesh component in PhysX

UE - Simulation - Physics - Apr 6, 2021

UDN - https://udn.unrealengine.com/s/question/0D52L00005H9X5XSAV/sweepcomponent-never-returns-a-valid-hit-against-skeletal-meshes-when-using-physx?fromCase=1 ...

COM Media Type error in video writer on 8K videos

TM - Rendering - Dec 12, 2024

360 videos set to 8K resolution will fail to render in Twinmotion 2024.1.2 and newer Render attempts will end abruptly shortly after being initiated with the following error message ion the logs L ...

GPU crash dump triggered with Intel H/HX processors

TM - Rendering - Oct 3, 2024

Some users have recently reported 'GPU crash dump Triggered' crashes launching, importing, or performing simple actions. Communicating with one user, general GPU TS has not helped(check for OS/drive ...

Max Depenetration Velocity cannot be set to zero after setting it to a non-zero value

UE - Runtime - Simulation - Mar 1, 2021

It seems that when setting the Max Depenetration Velocity to a non-zero value, you are then unable to set it back to 0. Tested in //UE4/Release-4.25 @ CL 14469661 and this did not occur so marking ...

Copy/pasting a child and non-child in IWCE does not preserve attachment hierarchy

UE - Gameplay - Components - Aug 1, 2017

Copy/pasting a child and non-child component in IWCE will not preserve the individual attachment hierarchies of the components. It'll be based on whichever was last selected. If the child was last ...

No error message when connecting a non-convertible pin type on a MakeSet node

UE - Gameplay - Blueprint Editor - Jul 19, 2019

No error message when connecting a non-convertible pin type on a MakeSet node. The connection fails silently. I have not checked this issue on Linux or Mac. This was also seen in //UE4/Release-4 ...

Syncing issue when stopping and blending out a non-looping montage to an anim graph

UE - Anim - Gameplay - Feb 7, 2023

When syncing from a non-repeating montage that is blending out to an anim graph, the anim montage is marked as a follower due to having its PrevMaker as an AnimBoundary(-1), furthermore in this case ...