Multiplayer Preview in VR is not useful because HMD input is routed to all players. ...
Using SceneCapture in packaged VR projects causes poor performance. Also observed with SceneCaptureCube Does not occur in 4.18 ...
The motion controllers appear to be incorrectly assigned in the VR template resulting in them no longer tracking the motion controllers. The Hand enum that is exposed in the BP_motionController that ...
Package build fails after disabling VR plugins and launching the project The error message that pops up is: Fatal error: [Link Removed] [Line: 353] Missing global shader FPixelShaderDeclaration, P ...
If the user uses the VR preview (not standalone) the right eye will blink black. ...
When using instance stereo it appears that Niagara particles do not render as expected in VR ...
VR InputAction returns wrong Key. Did not reproduce with Rift Confirmed in 4.26 MAIN @ CL 11451261 ...
A licensee is reporting a difference in auto-exposure brightness levels between PIE and a Packaged project. He is working in VR, but since I was not able to reproduce the issue on my end it is hard ...
VR PIE output no longer resizes when window is scaled. Confirmed with Rift and Vive Confirmed in 4.25 MAIN @ CL 11196267 ...
Dragging a CineCameraActor into the world after creating a new Sequence in VR Mode causes a Crash ...