[CrashReport] UE4Editor_UnrealEd!EditorLevelUtils::SetLevelVisibility() [editorlevelutils.cpp:748]

Tools - Aug 16, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: Level->bIsVisibl ...

Crash in FStreamingTextureLevelContext::GetBuildDataIndexRef

UE - Graphics Features - Feb 20, 2017

Error message: Assertion failed: BoundState.Texture == nullptr || BoundState.Texture == Texture2D [Link Removed] [Line: 371] Source Context: 358 if (LevelIndex) // If the index is found ...

[CrashReport] UE4Editor_Engine!FBaseBlendedCurve<FAnimStackAllocator>::InitFrom() [animcurvetypes.h:364]

OLD - Anim - Jul 5, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Source Context: 349 } 350 351 ...

[CrashReport] UE4Editor_AssetRegistry!FAssetRegistry::GetSubClasses() [assetregistry.cpp:2803]

UE - Gameplay - Blueprint - Jan 31, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

[CrashReport] UE4Editor_Kismet!SBlueprintEditorSelectedDebugObjectWidget::GenerateDebugObjectNames() [sblueprinteditorselecteddebugobjectwidget.cpp:454]

UE - Gameplay - Blueprint - Dec 9, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...

PDI-DrawPoint - Zoomfactor being calculated incorrectly

UE - Graphics Features - Feb 20, 2017

A licensee has reported that the ZoomFactor variable inside of the DrawPoint function is being calculated incorrectly. It currently is calculated using the lesser of the projection matrix's horizont ...

LIVE: RENDERING: Movable Mesh does not receive shadows from Static meshes in static or stationary lighting

UE - Graphics Features - Apr 30, 2014

---------------------------------------------------------------------------------------------------------------------- Build: 4.1.0-2057451 Description: Movable meshes and blueprints set to cast n ...

[CrashReport] UE4Editor_Slate!FSlateApplication::GetNavigationDirectionFromAnalog() [slateapplication.cpp:2001]

UE - Editor - UI Systems - Slate - Oct 27, 2017

This is a trending crash coming out of the 4.18 release. A number of the affected projects appear related to VR. User DescriptionsI was trying to use the SteamVR preview for Windows MR headsetI j ...

Deprecated blueprint variable fixups may fail depending on loading order

UE - Framework - Blueprint - Mar 7, 2024

There is currently no simple way to do a deprecated variable fixup on native variables that are set by a blueprint class. For a simple variable rename, CoreRedirects can be used and will work proper ...

[CrashReport] UE4Editor_Core!FWindowsWindow::Initialize() [windowswindow.cpp:199]

Tools - Mar 1, 2017

Error message: Assertion failed: 0 [Link Removed] [Line: 199] Window Creation Failed (1158) Source Context: 184 VirtualHeight = ClientHeight; 185 186 // We call reshape w ...