Packaged Vehicle and Vehicle advanced templates crash when opened on tvOS and iOS

Tools - Oct 6, 2016

This occurs for both Code and BP Vehicle and VehicleAdvanced projects tested in both DebugGame and Development packaging configurations Devices: tvOS 10.0 iPhone6S+_6241 OS: 9.3.5 ...

Launching onto HTML5 fails due to a TypeError

UE - Platform - Mobile - Oct 6, 2016

Launching onto HTML5 will fail during the compiling stage. The following error will occur when the project is launched in the browser and begins compiling: Uncaught TypeError: Browser.mainLoop.sche ...

Plugin icons will stretch to the size of the description text, warping the icon

UE - Foundation - Cpp Tools - Plugin System - Oct 6, 2016

If a plugin has a long enough description, the plugin icon will warp vertically to match the height of the description. ...

Some materials render black on Iphone 6 series phones

UE - Platform - Mobile - Oct 6, 2016

Some materials are not rendering on iphone 6 series devices. They will render completely black on one device but not others in the same series. Replacing the material with a basic material renders o ...

Crash editing landscape when using LPV

UE - LD & Modeling - Terrain - Landscape - Oct 6, 2016

Tick fires in PlayerController BP in Editor

UE - Gameplay - Blueprint - Oct 6, 2016

If a blueprint has any functionality on tick, the tick event will fire when a blueprint is restored within the editor after closing and reopening a project. Regression (no) issue (does) occur in 4 ...

Open Level Crash in Gear VR

UE - Platform - XR - Oct 5, 2016

Projects using Open Level (blueprints) or ServerTravel (in C++) will crash the application once it's open on a device using Gear VR Mode. 10-05 18:01:46.451: A/art(19619): sart/runtime/check_jni.cc ...

When disabling material curve in Persona, the viewport will not update correctly until Persona is reopened

OLD - Anim - Oct 5, 2016

In Persona, when disabling a material curve, the viewport will play the curve at the value that it was disabled at, rather than at value 0. The viewport will only show it correctly once Persona is ...

[CrashReport] UE4Editor_Engine!USkeleton::GetSmartNameContainer() [skeleton.cpp:1315]

OLD - Anim - Oct 5, 2016

Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 1300 FSmartNameMapping* Mapping = SmartNames.GetContainerInternal(ContainerName); 1301 ...

Particle LODs Does Not Use Assigned Mesh For Mesh Data Module

UE - Graphics Features - Oct 5, 2016

When making an LOD for a particle system in cascade the higher level LODs won't change their assigned mesh. In the attached project I'm using stairs for the LOD0 mesh and a rectangular Mesh for LOD1 ...