Deleting Assets' Progress Bar Goes BEYOND 100%

Tools - Jul 14, 2015

Deleting Assets' Progress Bar Goes BEYOND 100% *See attached image Possibly hardware related: Not able to reproduce locally. ...

UMG curve editor values are set to 0 when dragging a set value

UE - Editor - UI Systems - Jul 10, 2015

An example of this issue would be that after setting the color and opacity setting along the time line and then trying to click and drag that key frame it will set the value for the currently select ...

Compiler error on indirect blueprint component references when change is made to actorcomponent

UE - Gameplay - Components - Jul 10, 2015

When blueprints associated with the actorcomponent are open and changes are made to the actorcomponent, once it's compiled there are compiler errors on the indirect blueprints. ...

After Seamless Server Travel, the Client cannot move the character or see the Server character

UE - Networking - Jul 9, 2015

After Seamless Server Travel, the Client cannot move the character or see the Server character. On the Server, the Client character appears to be falling in place. Tested in both first and third per ...

Object references do not save for local variables within a function library when set as a default

UE - Gameplay - Blueprint - Jul 9, 2015

As an example, if a user sets a material variable's default within a function library it will not save. The Variable will be set back to "None" after hitting the compile button. ...

Objects with QueryOnly collision push Physics objects

UE - Simulation - Physics - Jul 8, 2015

From UDN: We are having an issue where a cube physics actor simulating physics is being pushed around by a characters character mesh while walking around on top of it. If i set the character mesh ...

Same Summary for Load Game from Slot and Save Game to Slot

UE - Gameplay - Blueprint - Jul 8, 2015

After creating a blueprint and adding the functions "Save Game to Slot" and "Load Game from Slot," the same summary occurs for both when moused over. The message for both is Save the contents of the ...

SEGV_NOOP at 0x0

UE - Platform - Apple - Jul 7, 2015

Crash Report: [Link Removed] *Crash Report attached User reports, "Launch[ing] Unreal Engine 4.8.1 from Epic Games Launcher, UE4 splash screen will come up and after 80% of initialization; UE4edit ...

Materials using Media Textures appear upside down in UMG on Android

Tools - Jul 7, 2015

When a user applies a media texture to a material and then applies this to an image widget, this material appears upside down when launched on to the Galaxy Note 3 (OS-Android 5.0) and the Nexus 5 ( ...

Building lighting fails on Linux without Internet connection

UE - Platform - Linux - Jul 6, 2015

Attempting to build lighting will stay at 0% and eventually fail if there is not internet connection for the computer. ...