Drag and drop functions into a graph is not being added to the undo history

UE - Gameplay - Blueprint - Sep 26, 2016

When dragging and dropping a function into a graph the action will not be added to the undo filter because of this undoing after dragging the function into the graph causes the node to change instea ...

Tessellation Flicker When Viewed from a Distance

UE - Graphics Features - Sep 26, 2016

Tessellated objects when viewed from afar flicker. When spawned into QA-Materials the player is the perfect distance away from the tessellated object for the cube to flicker. Found in both Binary 4 ...

UAnimNotifyState NotifyEnd / NotifyBegin called when setting GlobalAnimRateScale to 0 / non-zero respectivey

OLD - Anim - Sep 26, 2016

The issue seems to have a few parts. First, active events don't persist between frames. Instead, a new active list is created each frame and diffed against the previous frame. Added events have Beg ...

GetDistanceAlongSplineAtSplinePoint becomes inaccurate as point approaches 0% or 100% of spline length

Tools - Sep 26, 2016

When the USplineComponent::GetDistanceAlongSplineAtSplinePoint() function is called, the value returned is not accurate if the point approaches the range of 0 - 10 % or 90-100% of the spline. ...

Editing static functions in Blueprint Function Libraries with hotreload can cause saving issues with blueprints calling them

UE - Gameplay - Blueprint - Sep 26, 2016

When editing a Static function from a Blueprint Function Library, any blueprints that have already had it added are unable to be saved. This can be worked around by removing the node and adding it a ...

Crash when opening and closing custom profiles and then closing UFE

UE - Platform - Console - UnrealFrontend - Sep 26, 2016

Semi sporadic crash is occurring when switching between profiles in UFE and then exiting out This could not be repro'd on a Win7 machine with and Nvidia 980, could not be repro'd on a Win10 machine ...

Skylights not Updating in Blueprint Viewport

UE - Graphics Features - Sep 26, 2016

When modifying the properties of a Skylight actor as a component within Blueprints, the changes are not reflected in the Blueprint viewport. If you drag the blueprint into an empty scene and modify ...

PlayLevel PlayStandaloneLocalPc( ) appears to be calling UE4Editor from engine binaries which can prevent game specific scripts from loading

Tools - Sep 26, 2016

PlayStandaloneLocalPc is used when user launches Standalone Game from editor, which loads the .uproject from UE4Editor in Engine binaries instead of loading project from project binaries. ...

r.PostProcessAAQuality does not work in mobile preview on source builds

UE - Platform - Mobile - Sep 26, 2016

r.PostProcessAAQuality is not working properly in mobile preview on source versions of the engine. ...

Source Control: Perforce Branch History is Parsed Incorrectly

Tools - Sep 26, 2016

Several issues have been reported within the ParseHistoryResults method from PerforceSourceControlOperations: 1. Any Records that share the same filename will only display the last record with that ...