When converting a project from 4.10/4.11 to 4.12(or later) the relative scale of the sockets on skeletal meshes will be changed to 1,1,1 regardless of the previous settings. ...
While working on writing test cases for content examples, I discovered that the shadow behind certain objects appear and disappear depending on the distance from the camera. This might be similar ...
Ensures occur when selecting Show > Uncompressed Animations in an animation blueprint. This was discovered when investigating [Link Removed]. So far I've only reproduced this issue with QAPawn_Ani ...
Using the launch option in the editor will cause some maps in the "List of maps to include in a packaged build" to become dirty and require checkout when in a project that is connected to source con ...
The Negate blueprint macros (NegateInt, NegateFloat) are returning the original value. Found in 4.12.5 CL 3039270. Reproduced in 4.13 CL 3106830 and 4.11.2 CL 2946394. ...
Crash occurs when the user stops simulating in viewport. ...
When deserializing a TMap<FString, FString> with the JsonStructDeserializer, the Engine crashes. ...
Crash when trying to swap out a material with in a merged actor with LODs. The editor crashes when trying to change the material for the merged actor with LODs ...
Need to update label from 0 to 1 on the left slider of display 1.6Need to update labels for small slider on display 1.10 to display 0, 1, 2 as those values can go up to 2Need to update 1.12 Example ti ...
Some faces from the UV0 for the texture UV are not used when repacking for the auto-generated Lightmap UV even if the faces are split and visible in the UV0. Attached example mesh. ...