Converting Project from 4.11 to 4.12 and Above Changes Relative Scale of Sockets to 1

UE - Gameplay - Sep 21, 2016

When converting a project from 4.10/4.11 to 4.12(or later) the relative scale of the sockets on skeletal meshes will be changed to 1,1,1 regardless of the previous settings. ...

Shadows Appear when Approached and Disappear when Distant on Movable Objects

Docs - Samples - Sep 21, 2016

While working on writing test cases for content examples, I discovered that the shadow behind certain objects appear and disappear depending on the distance from the camera. This might be similar ...

Ensures showing uncompressed animations in anim blueprints

OLD - Anim - Sep 21, 2016

Ensures occur when selecting Show > Uncompressed Animations in an animation blueprint. This was discovered when investigating [Link Removed]. So far I've only reproduced this issue with QAPawn_Ani ...

Launching from the editor can cause certain maps to become dirty and require saving and/or checkout

UE - Foundation - Core - Cooker - Sep 21, 2016

Using the launch option in the editor will cause some maps in the "List of maps to include in a packaged build" to become dirty and require checkout when in a project that is connected to source con ...

Negate Blueprint Macro Returning Original Value

UE - Gameplay - Blueprint - Sep 21, 2016

The Negate blueprint macros (NegateInt, NegateFloat) are returning the original value. Found in 4.12.5 CL 3039270. Reproduced in 4.13 CL 3106830 and 4.11.2 CL 2946394. ...

Crash exiting simulate in viewport

UE - Simulation - Physics - Sep 20, 2016

Crash occurs when the user stops simulating in viewport. ...

Crash in TMap struct deserializer

UE - Foundation - Core - Sep 20, 2016

When deserializing a TMap<FString, FString> with the JsonStructDeserializer, the Engine crashes. ...

Crash when trying to swap out a material with in a merged actor with LODs

Tools - Sep 20, 2016

Crash when trying to swap out a material with in a merged actor with LODs. The editor crashes when trying to change the material for the merged actor with LODs ...

Typos in Math_Hall of ContentExamples

Docs - Samples - Sep 20, 2016

Need to update label from 0 to 1 on the left slider of display 1.6Need to update labels for small slider on display 1.10 to display 0, 1, 2 as those values can go up to 2Need to update 1.12 Example ti ...

Auto-generated lightmap doesn't use some UV islands with the packed lightmap UV

UE - Graphics Features - Sep 20, 2016

Some faces from the UV0 for the texture UV are not used when repacking for the auto-generated Lightmap UV even if the faces are split and visible in the UV0. Attached example mesh. ...