MediaPlayer failed to be open on Mac and IOS

UE - Platform - Apple - Oct 9, 2023

Editing primary assets breaks the asset manager list of game feature data assets

UE - Gameplay - Oct 6, 2023

When Game Feature Data assets are loaded as part of the Registering step in the game feature state machine used by Lyra and other games, they register themselves by calling AddGameFeatureToAssetMana ...

Details Panel - USTRUCTS do not save their expansions properly

UE - Editor - Workflow Systems - Oct 6, 2023

Currently USTRUCTS do not support saving expansions properly. While we won't implement a separate pathway for USTRUCTS to save their expansions, a general solution to save expansions for class or st ...

Hitting a breakpoint in widget blueprint while running PIE with Selected Viewport mode blocks entire editor rendering

UE - Editor - UI Systems - UMG - Oct 6, 2023

This problem does not occur when running PIE with New Editor Window mode. ...

Display bug in "View Changes" window causes pending file list to disappear

UE - Editor - Workflow Systems - Oct 6, 2023

The list view containing the files operated on by source control is missing a few hooks to refresh its contents, which can result in the view being delayed or inaccurate. ...

[MetaSounds][Audio Bus] - MetaSound Sources using Audio Bus nodes spam underruns when Audio Mixer Sample Rate is less or greater than 48kHz

UE - Audio - Audio Bus - Oct 5, 2023

Setting the Audio Mixer Sample Rate to 32000kHz causes underrun spam in audio bus reader and writer nodes and sounds to playback jittery. Tested with 24kHz and 32kHz. Does not repro in //Fortnite/R ...

Feature request: named pak files/chunks

UE - Foundation - Core - Cooker - Oct 5, 2023

Priority note: 3 licensees requested so far Fortnite and some licensees have requested this feature, but it is a nice to have and has not yet been high enough priority to implement. Many teams rel ...

Details Panel Bug - Multiple external objects of same type share expansion state

UE - Editor - Workflow Systems - Oct 5, 2023

This is because expansion state is saved per class, and we are displaying multiple objects of the same class at the same type. The UniqueID we add when adding these objects via 'AddExternalObject' ...

WatchEnumProperty() node failing to find Enum property in tool property set

UE - LD & Modeling - Modeling Tools - GeometryScripting - Oct 5, 2023

Within a UEditorScriptableClickDragTool tool, when attempting to watch the changes of an UENUM property using WatchEnumProperty() node, the property will never be able to be found during FindValid ...