iOS Device displays textures darker than in Editor

UE - Platform - Mobile - Jan 30, 2017

The issue is that on iOS devices textures are displaying significantly darker than expected. I did a color calibration with my monitor to get a more accurate representation of the texture. I set th ...

GPU / D3d Crash while editing Landscapes

UE - Graphics Tools - Terrain - Landscape - Mar 7, 2023

From licensee: I've been experiencing consistent GPU crashes when tying to edit landscapes since updating to UE5.1. It seems to be exclusively an issue with DirectX 12 (SM5 & SM6). I have no pro ...

In UInstancedStaticMeshComponent, when some instances have near-zero scale, removing instances crashes the engine

UE - Rendering Architecture - Oct 19, 2023

Class "UInstancedStaticMeshComponent" deliberately leaves null pointers in the "InstanceBodies" array of FBodyInstances. This can be seen in methods such as: [Engine\Source\Runtime\Engine\Private\I ...

Video material previews incorrectly on Mac

TM - Rendering - Apr 3, 2025

Received multiple reports of users on Mac computers experiencing issues previewing video materials in Twinmotion 2025.1. When adding video materials to the scene, the scale seems to be incorrect an ...

The AngularLimit visualizer isn't displayed as expected when adjusting the AngularRotationOffset

UE - Simulation - Physics - Dec 9, 2016

The AngularLimit visualizer isn't displayed as expected when adjusting the AngularRotationOffset. You can manually rotate the PhysicsConstraint and it will rotate the AngularLimit visualizer, howe ...

[CrashReport] UE4Editor_SlateCore!FSlateElementBatcher::AddElements() [elementbatcher.cpp:52]

UE - Editor - UI Systems - Slate - Nov 21, 2017

This is an infrequent crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Based on affected project names, this may be a VR is ...

DrawDebugString display wrong position in PIE when changed display scale

Tools - Sep 16, 2020

The display position of the text in DrawDebugString is affected by the scale of the display. Should refer to the Project() of DebugCanvas (not Canvas). -  Suggest Code void AHUD::DrawDebugTextL ...

Edits of node properties that are not stored on pins do not diff correctly

UE - Gameplay - Blueprint Editor - Oct 2, 2015

Currently details changes to the following are not noticed by the Diff tool when diffing AnimBPs:State Machines (i.e. Max transitions per frame)Transition rulesConduitsStates This also affects non- ...

Quixel Bridge opens as a blank window when opening through the UE Main toolbar on Intel Mac

UE - Platform - Apple - Sep 14, 2023

Regression unconfirmed because this is a new feature. This is not a regression for UE. Tested in //UE5/Release-5.3 CL28051148. Update: When attempting to reproduce on Apple Silicon, Bridge opens ...

Crash converting code project 4.7 to 4.8 ; Array index out of Bounds

UE - Gameplay - Blueprint - Jun 18, 2015

Some users are experiencing a crash when converting their project from 4.7 to 4.8. From user reports it appears to be affecting those who have added code to their projects and created blueprints bas ...