Adding and removing Submixes at runtime, then editing the preset causes the editor to crash. Tested in 4.22.3 (CL - 7053647), 4.23.1 (CL - 9631420), 4.24 (CL - 1050688), 4.25 (CL - 10069288) ...
Spawning a child of a child blueprint in a blueprint macro library forces the child blueprint into opening as a data only blueprint without the option to open the Event Graph. Regression? (Yes), i ...
The Editor provides option "Project Settings – Engine – Input – Mouse Properties – Advanced – Use Mouse for Touch" to allow testing virtual joysticks and other touch controls with the mouse. When ru ...
Editor crashes when building a level containing landscape if Preview Rendering settings are set to Default High End Mobile. This is a regression. This is working on 4.16 3-3561208 This is not wor ...
When closing a media player asset in the Oculus Quest the Clear Color is ignored and the last frame is left on frame shown. This happened whether I ran the project both while the Quest was and was n ...
I noticed this while executing https://jira.it.epicgames.net/browse/UEQATC-1441. At step 10, there should be warnings on the nodes that were updated by the HotReload. This is a regression from 4.13 ...
Clearcoat Shader will stop receiving lighting information if any mesh assigned the material using the shader leaves lighting. Also Reproduced in Launcher 4.9 Preview 4, Main-CL-2660934 [Image Remo ...
When Ribbon Data in a particles system that is following is scaled in an instance the ribbons scale appropriately, but they don't follow updated location of their source particles. See the attached ...
Line 9 in https://github.com/EpicGames/UnrealEngine/blob/4.25/Engine/Source/Programs/UnrealInsightsCLI/Private/UnrealInsightsCLI.cpp is '#include "TraceServices/SessionService.h" which used to be lo ...
When a strong pointer is set to null the packaged build of the game will immediately close. No crash logs were were made and no Saved folder was made (<Project Name>/Saved/Logs). An example project ...