The creation wizard is not correctly adding the #include path in the CPP file. To fix the issue to get the project to compile you have to add the path in the .CPP file within Visual Studio. In this ...
Dynamic Inset Shadows are not casting shadows on Skeletal Meshes where previously they did. ...
Blueprint Viewport isn't interactable while a Window from the Sidebar is expanded. ...
Crash occurs when importing an alembic asset as a static mesh, saving it, and then importing it again as Geometry Cache. ...
Currently parent blueprints are added to the list of blueprints to nativize if their children are flagged to be nativized only if they are also individually saved. Ideally, we'd update the list of ...
Draw Debug String appears to render in the wrong location when changing the scaling for a monitor containing the editor. ...
There is an issue occurring when creating brushes with the pen tool at grid size 5 where verticles or the brush shape itself seems to be doubled. This issue also occurs if the grid size is 1, though ...
Startup movies displaying black screen in packaged projects. Tested with 4.20p3 4135216 and 4.21 4157973 ...
The editor appears to have longer load time as compared to an older engine version (4.20.3 loaded in seconds while newer version appear to load the same project in over a minute) ...
The documentation example to create your own asynchronous image load from disk results in a memory leak that is noticeable using the task manager. ...