The sphere cast module has some custom HLSL that calls QueryMeshDistanceFieldGPU, the signature for the function changed, but the HLSL wasn't updated to match so it fails to compile. ...
Watching variables within states seems to be broken. See repro steps for details. ...
It looks like this is some fallout from CL 19405683. If we change a variable from vector to transform, it'll pass this check:if(Tag.StructName == NAME_Transform) { Struct->SerializeTaggedProp ...
After reparenting a blueprint and inherited components from the previous parent are removed, trying to give a new component the same name as a previous component causes a crash inside UObject::Renam ...
When using a UserSceneTexture in a post-process material, a visible rendering issue occurs if the viewport's ScreenPercentage is set to below 100. This issue looks like it might stem from an incorre ...
Source [Link Removed] As a developer, I would like to have my scheduled syncs in UGS be honoured during computer sleep so that I can have my computer in sleep for the most part, and have it wake wh ...
This happens with just about any option in any tab. QA confirmed it also happens in the Material tab. Regression: Yes - does not occur in //UE5/Release-5.4 @ CL34507850 - Binary Repro Rate: 10/10 ...
When using undo in the Sound Cue Editor to undo the looping check the editor switches focus to the output node and does not undo the looping check. ...