Lit Translucency Receiving Shadows with Forward Shading Enabled

UE - Graphics Features - Aug 13, 2018

When forward shading is enabled, particles that have materials with their lighting mode set to "VolumetricNonDirectional" will recieve shadows. Attached images provided by user. Found in 4.19 CL# ...

Blueprint Profiler's "Filter to Graph" option does not filter to the current graph

UE - Gameplay - Blueprint - Aug 11, 2016

The Blueprint Profiler's "Filter to Graph" option does not filter the nodes for additional graphs or function/macro graphs. The only time the option appears to filter properly is when looking at the ...

Audio Components ignoring Start Time set by Play node on Android

UE - Audio - Jul 15, 2015

Setting the start time within the Play node for an audio component does not function when deploying to Android. The set up works fine when playing on the PC, and the sound functions on the Android ...

Direction of GetOverlapInfos parameter doesn't match

UE - Gameplay - Blueprint - Mar 22, 2016

In blueprints, the GetOverlapInfos function can't really be used: [Image Removed] Another example: Static Mesh Component -> Get Overlap Infos -> Length -> Set Integer Variable The Get Overlap In ...

When binding Color and Opacity setting for a text block, linear colors can not be used

UE - Editor - UI Systems - Nov 19, 2014

If a user binds the color and opacity settings for a UMG text block they cannot use linear colors directly. They must convert them in to slate colors. When changing the pin on the return node to acc ...

Setting the Collision Response of an instanced actor through the Details panel overrides the Construction Script setting

UE - Simulation - Physics - Jun 23, 2020

The collision response of an actor can be changed through the Details panel of the instanced actor and this overrides the collision response settings that were set through the Construction Script. ...

FMath::TruncToInt() may result in incorrect data being returned in instances when a Double is passed in containing a large integer value

UE - Foundation - Core - Aug 4, 2016

The FMath::TruncToInt() function takes a float parameter, but some calls to this function pass in a double value. For most use cases, this will probably work fine. However, if the integer values are ...

[CrashReport] UE4Editor_D3D11RHI!FD3D11DynamicRHI::SetResourcesFromTables<FD3D11PixelShader>() [d3d11commands.cpp:1500]

UE - Graphics Features - Jul 5, 2018

User comments in crash group:Light exort crashSwarm agent crash.Building lighting 1496 #if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) 1497 if (!Buffer) 1498 { 1499 ***** UE ...

Macros from temporary diff blueprints can be placed and corrupt blueprint

UE - Gameplay - Blueprint - Feb 1, 2021

Following the repro, a temporary copy of a BP Macro library is loaded into memory. When you right click to place a node, it incorrectly lists macros defined in this temporary library. They are fully ...

REINST error breaks links in blueprints calling a blueprint component that has been altered

UE - Gameplay - Blueprint - Aug 24, 2015

Changing a blueprint component (adding a function, adding inputs, etc) causes REINST errors if PIE is pressed immediately after compiling without compiling all blueprints that are calling the compon ...