1. open qa game 2. open a physics asset with multiple bodies 3. select a body and set its physics type to Simulated. 4. Notice simulation starts immediately even though we are not simulating. ...
This is not a regression. This also occurs dating back to 4.15 and 4.14. The editor crashes on this check in FLevelEditorActionCallbacks::Paste_CanExecute() when updating the Edit menu state: chec ...
If NewObject is used to create an instanced static mesh component at runtime, populating the component with AddInstance causes the editor to crash. Regression: Yes - repro steps provided did not cr ...
When using the Set Array Elem and an empty Boolean array the results from a print string differ when testing an actors hidden value. It seems that this logic will always return true as it references ...
The construction script for a custom actor blueprint does not execute after drag when the scene component is selected. Tested in 4.21.2 (CL - 5660361), 4.22.1 (CL - 6063286), 4.23 (CL - 6248266) ...
Running a project with the RenderOffscreen flag in the DebugGame configuration applied causes the debugger to crash. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6674923) ...
Summary A licensee has reported a crash with HDR.Details A UDN customer has reported that 4.27.1 still crashes when they attempt to enable HDR on macOS. The report also states that the iOS build cra ...
It seems as though enabling the DTLS handler component no longer functions on Xbox, and it's possible enabling this packet handler no longer works on other platforms as well. It may also be worth in ...
This is a regression. Tested in //UE5/Release-5.1 CL2390901 The crash occurred 3/5 times. Crash occurs while playing in editor with a State Tree using Bool Compare for a transition state to a child ...
A crash occurs when splitting the pin of a collapsed vector node that was connected via a vector connection. This issue is very similar to [Link Removed] however, the callstacks are different so I ...