SetEditorProperty does not propagate changes to loaded children blueprints

UE - Editor - Workflow Systems - Feb 8, 2021

Changes on the Blueprint Editor are immediately propagated to the child blueprints. ...

MoviePipeline: ExecutorJob UserData field lost on Queue Load

UE - Anim - Sequencer - MRQ - Jan 6, 2023

I didn't check with the debugger, but I suspect this is caused by: void UMoviePipelineExecutorJob::OnDuplicated_Implementation() { UserData = FString(); When the queue is loaded, each job is dupl ...

GAS: GameplayEffects component tag containers don't inherit properly

UE - Gameplay - Gameplay Ability System - Aug 28, 2023

Using the new GameplayEffect's component based configuration, selected tags (FGameplayTagRequirements) don't inherit from parent GameplayEffect blueprints to child BPs. ...

Mismatch of light position and PerObjectProjectedShadows

UE - Graphics Features - Jul 23, 2024

Per-Object shadows cast by a stationary point light do not appear in the correct place on movable geometry. ...

[CrashReport] UE4Editor_CoreUObject!UObjectProperty::SerializeItem() [propertyobject.cpp:39]

UE - Gameplay - Blueprint - Apr 19, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

Emissive for Static Lighting discarded upon Re-opening Level or Restarting Project

UE - Graphics Features - May 24, 2016

'Emissive for Static Lighting' discarded when restarting or re-opening a project. I discovered this issue while testing [Link Removed]. This issue does not occur in the binary 4.11 release so I hav ...

Unreal crashes with an Fatal Error: Out of memory message.

UE - Editor - Content Pipeline - Datasmith - Exporters - Jan 30, 2019

Specular reflections break when using Forward Shading

UE - Graphics Features - Sep 3, 2020

Forward Shading under 4.25.3 seems to break something in the Hair shading model. Default Lit seems to behave normally. Reported and tested in 4.25.3(CL 13942748). ...

Collision between Vehicles and Instanced Meshes are behaving differently than expected

UE - Simulation - Physics - May 20, 2022

This is a regression tested in //UE4/Release-4.27 CL18319896 Vehicle from the Vehicle template clips through instanced meshes, and can't be driven on them.  ...

Specular highlight flickers when moving on Android

UE - Platform - Mobile - Dec 6, 2022

Regression: Tested in UE5/Release-5.0, this issue also occurs so regression is no. ...