The collision mesh and the display mesh are often similar enough to be difficult to differentiate, and there is currently no way to view the collision wireframe without the display wireframe as well ...
The logs says: - AutomationFunctionLibrary: Screenshot captured as D:/xx/L_Test_Screenshots_outlined/Windows/D3D11_SM5/2dd1ddbfed537136cba0ef30863412f1.png - New Screenshot 'xx' was discovered! Plea ...
The GameViewportSubsystem removes all widgets from the viewport in UGameViewportSubsystem::HandleRemoveWorld which is bound to the FWorldDelegates::OnWorldBeginTearDown and FWorldDelegates::OnPreWor ...
Undoing the alteration of a local variable's default value causes the Undo toast to appear but the alteration is not actually undone. Regression: No ...
When selecting a default color for a linear color input for an interface. A crash occurs when trying to bring up the color picker. ...
Changes done to BTDecorator_Blueprint result in users not being able to upgrade their BP-implemented decorators to 4.7. ...
When Capsule Direct Shadows are enable, attempting to play in Mobile Preview will cause the preview to crash. ...
Packaged project crashes when playing sound from blueprint library with enum input after nativizing blueprints. Frequency: 5/5 Notes If nativize blueprints is turned off, the packaged project wor ...
Stop>Set Sequence>Play causes spawnables to be duplicated There is an alternate repro (see attached image) that uses Create Level Sequence Player, but that one seems expected since it is, well, cre ...
While testing another fix I noticed HISM LOD transitions are not working in Main or 4.9 branch. There is no screen-door effect and multiple LODs seem to be rendering simultaneously compared to 4.8. ...