User has found a misleading typo in the Lighting Level of Content Examples. Specifically 5.4, the Source Radius = on both examples should be Min Roughness = [Image Removed] Also Reproduced in 4.8 ...
Axis Scale changes made in Project Settings > Input are ignored in PIE with Dedicated Server enabled. Does not occur while Dedicated Serve is disabled. Reproduced in 4.7.6, 4.8.0, and Main (//depot ...
Characters with disabled Net Load on Client are loaded twice on a Standalone Client. This does not occur on the Server. This only occurs in Standalone, not in PIE nor in packaged games. Reproduced ...
When you render out a movie from a Matinee, the painted Vertex Colors on a Blueprint does not render, the meshes in the Blueprint revert to imported vertex color. Also Reproduced in 4.8.0 and Main ...
Crash occurs if the Recast Navmesh is set to Dynamic and the BehaviorTree runs a 'Does Path Exist' decorator. Crashreporter info: [Link Removed] ...
When you duplicate a Parameter in a Material Parameter Collection instead of adding a new Parameter, the duplicated parameter always returns the same results as the source no matter the value entere ...
If you pilot an object and wish for it not be moved, such as a camera, you can use the Lock Actor Movement option. This will stop the object from moving, but it will not stop the object from being r ...
The Textures for the Demo play bars in Shooter Game are rendering White in 4.8.0 release, appears fixed in Main Promotable-CL-2581018. ...
If a blueprint has a breakpoint on a node and that node is utilized in PIE, the Event Trace in the Debug Log window will register each action taken by the blueprint multiple times. ...
After changing the Slot Name field, the Slot node does not update with the new name until you close and re-open the Animation Blueprint ...