D:/Unreal/UE4_Release-4.27/Engine/Shaders/Private/LandscapeVertexFactory.ush(788,3-59): Shader FDebugViewModeVS, Permutation 0, VF FLandscapeVertexFactory[Image Removed]:/Unreal/UE4_Release-4.27/Eng ...
The 'Wait for Movies to Complete' flag has had its behavior reversed. Previously when you had the flag set to true, it would wait for any intro movies to complete before loading the level. Now it se ...
Right now only native subobjects are displayed in the details panel with meta = (ShowInnerProperties) is set. Child Actor Components are an example of this, where if the child actor you have added h ...
This user's project crashes on opening a level in PIE after adding a variable to a struct referenced in the GameInstance. Note that I had to do this twice to get the crash to occur. The project can ...
When forward rendering is enabled along with Mesh Distance Fields if you go to visualize Distance Field AO in the main viewport the editor will crash. This only affects the Forward Render and works ...
The editor crashes if you implement two blueprint interfaces in an actor blueprint, and then an actor component blueprint. These interfaces must have at least one function that returns a value. The ...
Using the Editor in Fullscreen mode on Linux causes it to freeze and occasionally lock up the computer. This freeze causes the various symptoms described in the Results field. In 4.21.2 (CL-4753647) ...
When using the Console Command for Stat SceneRendering the Counter section for "Lights in scene" is not accurately listing the number of lights. In a 4.10 project an empty new level is showing 16 ...
When using Capsule Indirect Shadows for Skeletal meshes who have their ILCQ set to Volume, and loading a SubLevel with it's actors not within the current camera's view, the indirect lighting is blac ...
If you disable show flags in a SceneCapture2D component of a Blueprint, trying to re-enable them in the Blueprint will not update instances in a level. Anything that was left alone will change along ...