This crash seems to be related to or a continuation of [Link Removed], where that specific CrashGroup stopped receiving new crashes after the 4.10 release. This one has occurred from 4.13 - 4.15 (s ...
For map placed blueprint actors with components with property modifications, when triggering Reset Instance Changes to Blueprint Default from the actor instance's Details panel, any components with ...
Interface functions inherited after a duplicated actor blueprint is re-parented to the blueprint it was duplicated from cannot be deleted. Note that the inherited function can be deleted in a new ac ...
In 4.8.3, open asset would allow you to type the beginning on an actor name, then press the down key and select it. In 4.9 p4, it takes an extra down key press to get to the list; Upon first down a ...
There is an issue where, in the Asset manager duplicates asset types on project reopen after custom elements are made for the "Primary Asset Types to Scan" array. THis issue does not appear to be a ...
This issue is regression because it doesn't reproduce 4.18.3. Default level is just the level to move. Demorec level runs demorec command with beginplay and has one replicated variable. UEditorEn ...
Plugin fails compile in 4.11 / 4.12 due to redefinition of class/struct type (locally). AH user reported LNK2005 error when compiling in 4.11 Regression: YES? - Project with the attached plugin co ...
Converting a BSP to a static mesh will freeze and crash the editor when done on Linux. Windows does not exhibit the same conversion crash. ...
Adding a new Text Widget Blueprint as a Widget Class to a new Actor Class Blueprint changes the visibility of the Text in the Viewport when compiling the Widget Blueprint multiple times. Regressio ...
Sub editors do not gain focus when opened. Ctrl+F4 (Close Major Tab) does not work until the open tab has gained focus, so it must be clicked before the hot-key works. Reproduced in 4.8.3 binary an ...