Input Action Events are not included in the list of overrideable functions in the My Blueprints tab

UE - Gameplay - Blueprint - Feb 5, 2016

Input Action Events are not included in the list of overrideable functions in the My Blueprints tab. Reproduced in Actor Blueprints and Player Controller Blueprints. This is a regression: overridin ...

Content ordering for assets with full numeric names.

UE - Editor - Content Pipeline - Content Browser - Feb 5, 2016

Content files that are labeled with both text and numeric values sort correctly, but files containing only numbers, don't share this behavior and end up with weird sorting order. MyMat_20, MyMat_20 ...

Object Orientation does not allow for Instance calculations when passed through Vertex Shader

UE - Graphics Features - Feb 5, 2016

When placed in a vertex shader portion of a material the Object Position calculates correctly for each instance of a instance static mesh. In the same setup, Object Orientation calculates only the ...

Foliage / Instanced mesh components triggering many overlap events

UE - World Creation - Worldbuilding Tools - Foliage - Feb 5, 2016

When a player pawn overlaps a foliage/instanced mesh component, it triggers repeated begin/end overlap events on the foliage actor even when the player barely moves. ...

When importing an FBX with Combine Meshes = False, one uasset will be created for the collection of assets.

Tools - Feb 4, 2016

When importing a mesh, there is an option to Combine Meshes, which by default is checked. Unchecking this option will bring in the individually named parts contained in the FBX as unique objects in ...

Screen Position shares TextCoord coordinate space

UE - Graphics Features - Feb 4, 2016

ScreenPosition is not updating when the viewport is resized. As the viewport is made larger, screen position scales to match this larger area. As the viewport is made smaller, screen position contin ...

Re-importing animations from .fbx created in blender stops animation from correctly animating

OLD - Anim - Feb 4, 2016

Re-importing animations from .fbx created in blender stops animation from correctly animating. ...

Cannot Increment a Blackboard Key Value

UE - Gameplay - Blueprint - Feb 4, 2016

Getting a blackboard value as int and then attempting to increment it does not actually increment the value. Upon attempting to increment a value that started at 0, the editor continued to print out ...

Pausing simulation in PIE does not pause looped timers on the Server when players is set to more than 1

UE - Networking - Feb 4, 2016

Pausing simulation in PIE does not pause looped timers on the Server when players is set to more than 1. The Client pauses the timer as expected. With only one player, timers are paused as expected. ...

Margin Variable cannot be edited while collapsed within a data table

Tools - Feb 4, 2016

If a struct has a variable of type Margin and a data table is created based on the struct, the Margin variable will not be editable while collapsed within the data table. ...