Running a project with OpenGL4 command causes planar reflections to improperly reflect what is placed below the planar reflection. This is inconsistent with how planar reflections behave on Windows ...
This JIRA is being entered as a result of it being one of the top crashes in 4.13.0. Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 1671 ...
Crash Reporter: [Link Removed] In a Blend Space 1D, setting the minimum value to any variable other than zero then applying and saving results in the editor crashing. Since being labeled "fixed," ...
In the TM-WorldOriginRebasing map, when spawning into the level with two players, the players will sometimes spawn at the same location when there are two Player Starts (one of which is in a subleve ...
Using Attach To Component and Detach From Component with the Keep World option for the Location/Rotation/Scale rules does not replicate properly to clients. This does work when using AttachToActor a ...
Ansel wont work if the same project is still open while running the packaged version. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 6574378, 4.23 CL# 6599617 ...
Spot lights don't work at all with Cast Shadows disabled on the Magic Leap. Cast Shadows must but enabled even though they don't work. This can also be demonstrated in the Vulcan render preview in ...
Licensees are reporting random crashes at startup, with randomly different messages, but it seems that all have a "low-address null pointer dereference". The licensee believes that the phone someti ...
The variable emitting this ensure (RelativeWorldToDecalMatrix) is not actually used, so this line can be removed. FDeferredDecalPS::SetParameters ... const FLargeWorldRenderPosition AbsoluteOri ...
When using PIE to simulate multiple clients the virtual joysticks only work on the last client spawned. When using the other clients the joysticks to not move the player. Note: In the Third person ...