Plugin cannot be created when adding the "-" character

UE - Foundation - Cpp Tools - Plugin System - Dec 15, 2022

Repro Rate: 10/10 This issue occurred in the live build of //UE5/Release-5.1 at CL 23058290. This was regression tested against //UE5/Release-5.0 at CL 20979098 and is confirmed to not be a regres ...

Merging Splines causes Engine to Crash in 5.1

UE - World Creation - Worldbuilding Tools - Merge Actor - Dec 15, 2022

Attempting to merge two spline actors causes the Engine to crash. This issue occurs with the Steps to Reproduce regardless if there are more branches added to the tree branch spline/enabled, and reg ...

Artifact occurs in package build when applying Material Layer with WPO to Opaque material

UE - Rendering Architecture - Materials - Dec 15, 2022

An artifact is seen in package builds when an instance with a base material parented by a base material with no WPO output is set to Opaque and a layer with WPO output is used. Since the WPO is igno ...

Deleting assets doesn't report referencing actors

UE - World Creation - Worldbuilding Tools - OFPA - Dec 15, 2022

Blending does not work when materials using material layers are set to Post Process Volume

UE - Rendering Architecture - Materials - Dec 14, 2022

Blending does not work as intended when Material Layers are used in post process. ...

Widget's shear render transform isn't reversed when using RTL text flow

UE - Editor - UI Systems - UMG - Dec 13, 2022

When a widget's flow preference is set to RTL, we adjust the render transform so that the horizontal transform is mirrored (see SWidget::GetRenderTransformWithRespectToFlowDirection). We should do t ...

"Current state is a conduit and will reset to ref pose" warning when using a conduit to select an entry state

UE - Anim - Gameplay - Dec 12, 2022

AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Te ...

Using the "Keep World" scale rule can result in incorrect relative location when attaching actors

UE - Framework - Components - Dec 9, 2022

This seems to happen due to a precision error when calculating the relative transform between the socket and the component being attached. Occasionally, one of the transforms will have a scale of (0 ...

STAT_VolumetricLightmapBuildData is not counted correctly

UE - Graphics Features - Dec 9, 2022

STAT_VolumetricLightmapBuildData isn't counted correctly. It seems that the root cause is Volume.IndirectionTexture.DataSize is set to 0 before STAT_VolumetricLightmapBuildData is decreased.// Prec ...

AMD GPU crash with "Video memory has been exhausted" error when increasing the World Partition world and using Water Body Ocean

UE - Graphics Tools - Terrain - Landscape - Dec 8, 2022

Current steps describe the problem related to "Video memory has been exhausted (#### MB over budget). Expect extremely poor performance" on the AMD video card. In this case, the steps cause the GPU ...